Living Worlds by ghRibacki
You are in a starship on the surface of a living planet where mountains multiply with rules based on Conway's Game of Life. Falling stars are corrupting the mountains and you need to eliminate them until the stars stop falling.
Control mode 1 (default, press '1' key):
- Shoot with the space bar;
- Move forward with the up arrow key;
- Move backwards with the down arrow key;
- Turn left with the left arrow key;
- Turn right with the right arrow key.
Control mode 2 (press '2' key):
- Aim with the cursor;
- Shoot with the main click;
- Move forward with the W key;
- Move backwards with the S key.
Rules:
- Eliminate all the corrupted mountains before the time goes out;
- New corrupted mountains will appear from falling stars and proliferate to nearby mountains.
Game over conditions and results:
- If there is no corrupted mountain on the planet, it will be filled with healthy mountains and you win;
- If there is at least one corrupted mountain on the planet, it will be filled with corrupted mountains and you lose.
This game is dedicated to my beloved girlfriend for all the love and support I can always count on.
Contact:
http://ghribacki.tumblr.com
Twitter: @ghRibacki
Control mode 1 (default, press '1' key):
- Shoot with the space bar;
- Move forward with the up arrow key;
- Move backwards with the down arrow key;
- Turn left with the left arrow key;
- Turn right with the right arrow key.
Control mode 2 (press '2' key):
- Aim with the cursor;
- Shoot with the main click;
- Move forward with the W key;
- Move backwards with the S key.
Rules:
- Eliminate all the corrupted mountains before the time goes out;
- New corrupted mountains will appear from falling stars and proliferate to nearby mountains.
Game over conditions and results:
- If there is no corrupted mountain on the planet, it will be filled with healthy mountains and you win;
- If there is at least one corrupted mountain on the planet, it will be filled with corrupted mountains and you lose.
This game is dedicated to my beloved girlfriend for all the love and support I can always count on.
Contact:
http://ghribacki.tumblr.com
Twitter: @ghRibacki
| Windows/Linux/Mac | http://inf.ufrgs.br/~ghribacki/ld24/LivingWorlds.zip |
| Source | https://github.com/ghribacki/ludumdare24 |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=7839 |
Ratings
| Coolness | 55% | 3 |
| Overall | 2.85 | 442 |
| Fun | 2.72 | 408 |
| Graphics | 3.40 | 193 |
| Innovation | 3.24 | 199 |
| Mood | 2.58 | 399 |
| Theme | 2.79 | 421 |
It is not running very smoothly on my laptop but it has the dual radeon vide card so it might be the case,
For so odd reason the whole game-world was dark whenever I wasn't shooting.
I'm sorry for the bugs. =(
needs more player guidance in my eyes, hard to tell where there's something to shoot and not much of a challenge there. main challenge here is rather orientation and there you're not doing much to make the player feel his progress.
technically a nice effort and generally a nice idea, i think.
I'm not sure if there was any audio or if my version of java may have had issues but that and perhaps a scoring system or sorts would add greater replayability.
Overall a nice game which imho deserves some more time post gamejam work for the ideas to be explored further.
Apparently it makes no sense but I REALLY liked the effort you put into here. You didn't use any engine to program your game, THAT...Must take guts! Just Java and your brains! Was random but worth playing.