Ro Sham Bot by huminaboz

[raw]
made by huminaboz for LD35 (JAM)
Ro Sham Bot is a paper, rock, scissors game about taking the abilities of robots and using them strategically to exploit vulnerabilities.

Three enemy types and three levels completed in three days.

Team
Art: Mark Usmiani - markusmianiart.tumblr.com
Animation: Connor Wilson
Music & SFX: Justin Haber
Programming and Levels: Boz - aesthgames.tumblr.com

Ratings

Coolness 65% 3
Overall(Jam) 3.64 199
Audio(Jam) 3.00 459
Fun(Jam) 3.27 423
Graphics(Jam) 4.29 89
Humor(Jam) 2.52 502
Innovation(Jam) 3.03 565
Mood(Jam) 3.10 552
Theme(Jam) 3.95 121

Feedback

biscuitdough
19. Apr 2016 · 03:51 UTC
fantastic art style!
geeky_penguin
19. Apr 2016 · 04:09 UTC
Awesome job, loved super fun!
cakeknuckles
19. Apr 2016 · 04:10 UTC
wow! i really really like this game's art style. very cute and clean, with well-designed enemies :>
Wefiends
19. Apr 2016 · 04:37 UTC
Crashed right as I was getting into it, but what I played was a lot of fun.
HeliosStudio
19. Apr 2016 · 04:38 UTC
I dig the art style, and the music changing based on which enemy you had become was a great touch!
on a side note level 3 I felt was too long, and a bit hard, also the simple shooty enemy feels very grindy but seems to be the most efficient at avoiding damage.
kestrelgames
19. Apr 2016 · 04:49 UTC
Fabulous art! Really clever gameplay too.
🎤 huminaboz
19. Apr 2016 · 05:20 UTC
@heliosStudio I didn't expect anyone to really play it that long, so I'm glad you got that far, haha! That's a good point though, I wonder what it'd be like if there was a timer too.
Remdiky
19. Apr 2016 · 06:00 UTC
Awesome graphics!
davidcmcdonald
19. Apr 2016 · 06:02 UTC
This GAMMMME, was awesome! i i really dig the art style, ausio and level of polish you have put into this bad boy!!! really glad i chceked it out, thanks for making it web friendly. :)
MandolinQuinn
19. Apr 2016 · 06:11 UTC
Excellent job! This is such a fantastic entry!
okoto
19. Apr 2016 · 06:49 UTC
Great art.
TEAM-TIGER
19. Apr 2016 · 18:05 UTC
Nice sprite work! love the look. The player movement controll feels very nice as well.
Hyoga-3D
20. Apr 2016 · 00:39 UTC
The controls needs more polish, it's very hard to play, but the graphics are very nice.
Paploum
20. Apr 2016 · 03:46 UTC
I love the graphics, the gameplay is good too.It's a little difficult. Well done!
luquio
21. Apr 2016 · 03:30 UTC
this is an amazing entry, lovely characters and level design!
ployer
23. Apr 2016 · 19:33 UTC
very cool
Lullaby
23. Apr 2016 · 22:31 UTC
Really good art style, and a nice mechanic that totally works!
I enjoyed the game, even though I only reached LVL2 :)

Nice entry, well done!
AAGH Games
23. Apr 2016 · 22:43 UTC
Great artwork! The game was a lot harder than I expected going in, but the balance was still pretty good.
puppetmaster
23. Apr 2016 · 22:46 UTC
Cool sound and graphic fx. Love the Art Style is.
Keep up the good work!!
AsixJin
23. Apr 2016 · 23:22 UTC
The art style of this game is dope and I really enjoyed the concept, but I though it felt kinda stale (maybe its because I never went past level 2)
SecondDimension
24. Apr 2016 · 18:24 UTC
I really liked the style and the gameplay was fun. The differenet enemies were nicely designed, I would have liked to decide which one to stay as.
Dr. Funkenstein
29. Apr 2016 · 03:08 UTC
HI MARK WE WENT TO RISD TOGETHER
forestgamer007
29. Apr 2016 · 04:30 UTC
80 is maximum points to get
Innovation: 6/10
Fun: 5/10
Theme: 7/10
Graphics: 6/10
Audio: 5/10
Humor: 0/10
Mood: 0/10
Coolness: 4/10
Overall: 33/80
Good Game
solkar
29. Apr 2016 · 11:40 UTC
Got an error and I cannot play "An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
Uncaught incorrect header check"
WERT Studio
29. Apr 2016 · 12:40 UTC
WOW very cool kirby game ;).
ObsessiveNotion
29. Apr 2016 · 14:59 UTC
Very nice art!
Riftpoint
29. Apr 2016 · 19:04 UTC
Cool gameplay mechanic. The art style is very good
Rock Eaters
01. May 2016 · 07:34 UTC
It looks simply awesome !
wg_phancock
09. May 2016 · 08:37 UTC
Art style is cool, and I like the way the music changed for the different enemy types. Felt like it got a little too difficult to me, but I know it's hard to balance stuff in just a weekend.