Evolution Strategy (Web) by Kickerua

[raw]
made by Kickerua for LD24 (COMPO)
Well, cells eat each other, big cells produce small cells. :)

After massive feature-cut there no much gameplay left, so it's close to zero-playing game.

For killing enemy cells you will earn Evolution points, when you will have enought evolution points you will choose new skill for your cells.

Final upgrade(flag) gives you opportuinity to move your cells directly by clicking on field. Click flag once again to remove it.

Because levels is poorly balanced here is some cheats:
"e" - earn free evolutions points.
"n" - next level.

#update 1
Definetly I will make fullscreen option on #LD25.

Ratings

Coolness 48% 582
Overall 2.52 604
Audio 2.32 400
Fun 1.96 685
Graphics 3.12 297
Humor 1.78 481
Innovation 2.67 447
Mood 2.23 576
Theme 3.36 198

Feedback

Perry
27. Aug 2012 路 01:15 UTC
I had a go at it, I'm not sure what I'm doing except when I upgrade. Is there anything I'm missing?
馃帳 Kickerua
27. Aug 2012 路 09:05 UTC
Perry:
Yes, you are right. :)
Actually I planned make 2 types of buildings, and allow player to build them.. but you know... it's 48 hours, and it's my first LD. :)

But actually, after last upgrade(enable on Lvl 4) you can controll your cells .

"N" - skip lvl.
"E" - add Evolution points.
axcho
28. Aug 2012 路 07:40 UTC
I wasn't even sure what color I was supposed to be controlling... I went for the fried eggs. :)
ben657
28. Aug 2012 路 07:42 UTC
Very nice looking game, and love the squishy sounds, but there doesnt seem to be much user interaction apart from choosing upgrades?
Lucas Tiridath
28. Aug 2012 路 07:44 UTC
Hey, nice entry. Very interesting simulation style game. Nice idea giving the player only very limited control but giving you enough to keep it interesting. Well executed and very impressive for your first LD. You should feel very pleased with what you've managed to make.
Rialgar
28. Aug 2012 路 16:01 UTC
very nice entry, I like the graphics. Keeping the upgrades after finishing a level would have been great, so you start of better in the next. Maybe do the "choose cell type" thing as post compo?
echa
29. Aug 2012 路 07:18 UTC
I liked it.
Kmad
04. Sep 2012 路 13:00 UTC
It's a nice concept that fits the theme very well and it looks great too. Hope you get the chance to develop it further. For a first LD this is a good attempt.
juaxix
04. Sep 2012 路 13:55 UTC
autoplay -as victory xD
DustyStylus
10. Sep 2012 路 10:41 UTC
Hehe I like the sfx! Particularly when there's lots of entities about. Would be nice to have a little more strategy in there, but I like the concept!
Matt Rix
15. Sep 2012 路 01:00 UTC
This is a neat idea, I think if the upgrades were more often then it'd definitely be pretty fun to play. My game is actually really similar except that you control the units as well as the upgrades.
jefrsilva
16. Sep 2012 路 13:37 UTC
Excellent sounds but could use some more interactivity, I felt like I had no choice but to watch my cells die :(