Candy Shop by foxor
Fight the opponent to win. Each opponent starts in a corner with the three monsters that are on their side. Its more fun if you find someone to play with you.
Use the turns to either move yourself into a protective defensive position. Or use your monsters turn to breed them a nearby monster that you click on or train one of your monsters by making him fight with either another one of you monsters or your opponents monster.
The winner is whoever gets their monsters to the opponent and fights with him.
Here's how the game works:
Each team starts with 1 player and 3 monsters. The color, size and particle effect height represent the strength of the monster. Whenever the player gets attacked, that side has lost.
When you control a unit, they have a green tile under them, and all the people on their team have black tiles under them. That's how you tell who's turn it is.
Most actions involve two clicks, the click to select the action, and the click to select the target. All actions can only be used in the 8 tiles around the active unit.
When you breed two monsters: both are destroyed. Then 4 new monsters are placed above, below, to the left and to the right of the target monster. These monsters have stats that can be up to as much as the added stats of their parents. You must control both monsters.
When two monsters fight: Each picks one of: red, green or blue. They tend to pick the color they look most like. A monster who is equally green and red will choose both with equal frequency. Once they pick a color, one of the monsters may get a 2x bonus depending on the color they picked. The bigger monster wins.
Red beats Green, Green Beats Blue, Blue beats Red.
If you're really interested in how combat plays out, here's an example:
Monster 'A' has:
{red: 70, blue: 30, green: 0}
fights Monster 'B' with:
{red: 33, blue: 35, green: 32}
AB A B %
RR _ X 23.1
RB X X 24.5
RG _ X 22.4
BR _ X 9.9
BB X _ 10.5
BG X _ 0.6
Use the turns to either move yourself into a protective defensive position. Or use your monsters turn to breed them a nearby monster that you click on or train one of your monsters by making him fight with either another one of you monsters or your opponents monster.
The winner is whoever gets their monsters to the opponent and fights with him.
Here's how the game works:
Each team starts with 1 player and 3 monsters. The color, size and particle effect height represent the strength of the monster. Whenever the player gets attacked, that side has lost.
When you control a unit, they have a green tile under them, and all the people on their team have black tiles under them. That's how you tell who's turn it is.
Most actions involve two clicks, the click to select the action, and the click to select the target. All actions can only be used in the 8 tiles around the active unit.
When you breed two monsters: both are destroyed. Then 4 new monsters are placed above, below, to the left and to the right of the target monster. These monsters have stats that can be up to as much as the added stats of their parents. You must control both monsters.
When two monsters fight: Each picks one of: red, green or blue. They tend to pick the color they look most like. A monster who is equally green and red will choose both with equal frequency. Once they pick a color, one of the monsters may get a 2x bonus depending on the color they picked. The bigger monster wins.
Red beats Green, Green Beats Blue, Blue beats Red.
If you're really interested in how combat plays out, here's an example:
Monster 'A' has:
{red: 70, blue: 30, green: 0}
fights Monster 'B' with:
{red: 33, blue: 35, green: 32}
AB A B %
RR _ X 23.1
RB X X 24.5
RG _ X 22.4
BR _ X 9.9
BB X _ 10.5
BG X _ 0.6
Ratings
| Coolness | 46% | 618 |
| Overall | 2.29 | 691 |
| Fun | 1.67 | 736 |
| Graphics | 1.86 | 712 |
| Innovation | 3.00 | 308 |
| Mood | 1.31 | 690 |
| Theme | 2.48 | 529 |
Confusing at first, but I see where you were going with it. It's simply too early, and there's not enough direction given. Finish it up!
I did find the controls to be a bit irritating. I think you would be better served to do away with the menu and allow all control to be done through clicking on the units themselves. For example, if I want to move I would click my unit and then a blank space. If I want to breed, I click my unit and then another of my units. If I want to fight, click my unit and then the enemy unit. Skip, right click. I think it would make for a smoother experience if I didn't have to move my mouse to the top corner of the screen between every unit's turn.
Also, I'm a bit confused by color. You said that color is one of 3 factors that indicate strength, but didn't explain which colors are stronger than others.
Thanks everyone for the kind comments! I know the game is really confusing, and I'm fixing that, but I didn't have time in the compo. I really just wanted to nail the strategy. I think if you get another person and really try to win, you'll find all the strategic depth you can handle.
Hope you keep developing this! :)