2052 by Mach60KAS
Made using Twine, with any graphics done in Photoshop.
After realising I had allocated myself virtually no time for the compo itself I decided to set myself a goal that I could achieve in the limited free time I had - to create interactive fiction alluding to the theme! Luckily for me, Twine was an utter breeze to use and learn, and I honestly think everyone should give it a shot, if only as a small experiment: http://gimcrackd.com/etc/src/ .
2052 itself is an interactive story told from the perspective of Karen Lewis, a journalist living in a dystopian society where the rich have grown their businesses beyond sane limits. These megacorporations have evolved to the point where they control almost all facets of modern society - and crush all their opposition, leaving the society below them to stagnate.
I'm proud of having made this, for not only making it in 16 of the 48 hours but also that I've created a project as complete as I intended it to be from the start.
Please, share any comments and criticism! I'd love to hear how you'd improve it! :)
TO PLAY
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Simply read the story, click the links embedded in the text for more information and guide the character through the story. That is all.
After realising I had allocated myself virtually no time for the compo itself I decided to set myself a goal that I could achieve in the limited free time I had - to create interactive fiction alluding to the theme! Luckily for me, Twine was an utter breeze to use and learn, and I honestly think everyone should give it a shot, if only as a small experiment: http://gimcrackd.com/etc/src/ .
2052 itself is an interactive story told from the perspective of Karen Lewis, a journalist living in a dystopian society where the rich have grown their businesses beyond sane limits. These megacorporations have evolved to the point where they control almost all facets of modern society - and crush all their opposition, leaving the society below them to stagnate.
I'm proud of having made this, for not only making it in 16 of the 48 hours but also that I've created a project as complete as I intended it to be from the start.
Please, share any comments and criticism! I'd love to hear how you'd improve it! :)
TO PLAY
----------------------------------------
Simply read the story, click the links embedded in the text for more information and guide the character through the story. That is all.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.07 | 316 |
| Audio | 1.30 | 586 |
| Fun | 2.57 | 492 |
| Graphics | 1.73 | 729 |
| Humor | 2.08 | 361 |
| Innovation | 2.95 | 329 |
| Mood | 3.38 | 87 |
| Theme | 2.76 | 426 |
The amount of interaction was disappointingly low however, and it felt a bit more like one of those novels written in hypertext instead of a proper game. The image in the opening of the game sets the mood well, and I would've enjoyed more visual elements throughout.
Awesome narrative. I wish I could write such things. :)
Most of the writing communities I鈥檝e been a part of breed incredibly unfair amounts of criticism, so I wouldn鈥檛 take what I say next personally. The writing itself is far above average, but it could be improved somewhat. Some typos and choppiness mar what could be (and almost is) a great atmospheric piece of writing, though that may be because of time constraints. The beginning doesn't really draw me in either. Still, great work.
Sidenote: we're allowed to fix typos and grammatical/stylistic mistakes might be considered typos, so would you be allowed to change huge amounts of your game?
One bug I did find - I rewound to "Unlimited Research Works" and hit the ... This pulled up "Long Road Home" which only had "undefined".
Great work on this one, I'm interested to see the other endings to the story :)
Overall, this was a very enjoyable read. :)
But very pleasant to read, I do enjoy IF. Good Job!
I didn't expecting a text adventure, but it was surprisingly nice to read! Good work!
I liked the setting and the atmosphere. Some of the dialogue seemed a little hokey in spots, and the story seemed to end a bit too soon, even when I seemed to make all the right choices. I did find myself actually going through the different paths to see what would happen. It might be interesting to see this treated out into a full-length, interactive story.