UPix by Xaychru04
In this game, you're a pixel and have to destroy ennemies to collect other pixels and be stronger.
There are 16 waves of ennemies called "phases". When you kill all the ennemies, an other phase lets appear stronger ennemies.
If you kill all the ennemies of all the phases, including the impossible boss (:D), the game becomes infinite and more and more ennemies appear.
Controls:
English version: -Action: Space
-Move: W-A-S-D
French version: -Action: Space
-Move: Z-Q-S-D
This game uses XNA so don't forget to install the redistribuable package included in the archive if you can't launch it.
If you want to see the source, don't forget to unarchive it before opening it.
Edit: I posted a new English version because I forgot to adapt the menus to QWERTY keyboards. Tell me if I was not allowed to do that after de dead line.
Have fun and submit your scores :D
There are 16 waves of ennemies called "phases". When you kill all the ennemies, an other phase lets appear stronger ennemies.
If you kill all the ennemies of all the phases, including the impossible boss (:D), the game becomes infinite and more and more ennemies appear.
Controls:
English version: -Action: Space
-Move: W-A-S-D
French version: -Action: Space
-Move: Z-Q-S-D
This game uses XNA so don't forget to install the redistribuable package included in the archive if you can't launch it.
If you want to see the source, don't forget to unarchive it before opening it.
Edit: I posted a new English version because I forgot to adapt the menus to QWERTY keyboards. Tell me if I was not allowed to do that after de dead line.
Have fun and submit your scores :D
Ratings
| Coolness | 96% | 2 |
| Overall | 2.95 | 380 |
| Audio | 2.44 | 362 |
| Fun | 3.40 | 109 |
| Graphics | 2.47 | 536 |
| Humor | 1.73 | 506 |
| Innovation | 2.35 | 582 |
| Mood | 2.55 | 418 |
| Theme | 2.28 | 605 |
@dalbinblue: I don't see what you meam :/
Anyway, thank you for testing, I'll post a gameplay video soon.
Cool art style, I like how the blue dots move towards the player. Also the green explosions look great. More variety in guns would have been awesome.
The upgrades seemed really unbalanced, the second gun upgrade makes you OP as hell, while the two after that are basically downgrades. A stronger magnet would've been handy for collecting experience, maybe as an additional upgrade path.
Anyway, thank you for testing and I ran out of time to balance the game :/
I'm not a big fan of the shooting though, since the movement is so fast it's hard to aim the enemies. In any case the gameplay is polished and fun :)
Not gamebreaking. Glad it does make you game over. I just thought it was funny because I used to always be plagued by such bugs :P
The video certainly looks cool.
@Wish I was an Astronaut: I hadn't programmed a sceneManager before so I did it very rapidly, and it can have some bugs.
When a scene appears, the other scenes don't update, and I wanted the player explosion to be updating after the player death. So the GameOver scene appears 1.5 seconds after the player death, as I forgot to stop the player updates, you can still move :/
I forgot a lot of things in my first LD, and I hope it will be better for the LD #25 :)
Thanks for your comments and ratings !
Dropbox is good for this sort of thing!