Osmosis by prankard
Made in Adobe Flash in 48 hours. With Box2D, Greensock Tweening libraries.
I really wish I had more time to expand and adapt on the game but here it is.
Controls:
Click and drag to move around
Drag bombs from bottom bar to main game
Goal:
Get as many creatures as you can to the exit
9 Levels total.
Enjoy and have fun. This game was a lot harder than expected. I hope it doesn't suck.
- James
I really wish I had more time to expand and adapt on the game but here it is.
Controls:
Click and drag to move around
Drag bombs from bottom bar to main game
Goal:
Get as many creatures as you can to the exit
9 Levels total.
Enjoy and have fun. This game was a lot harder than expected. I hope it doesn't suck.
- James
Fairly difficult levels :)
Very shory audio loop.
But I have few remarks:
* Need for 'boom' visualization to estimate blast.
* Wind affection is very confusing. I think, that it must be taken off.
Thanks for fun game and good luck in next LD compos! :)
Just so you're aware. The reason why the physics seems off, or because "wind" seems to be affected is due to the random movement of each creature. So when you place a bomb, it is dependant on where the creatures are when you finish.
And boom visual is a must. I think I will re-release this after Ludum Dare, with some easier levels, more creatures and more interesting levels. Just when I have at least another 48 hours free ;)