Neural Nodes by Kmad
This is Neural Nodes, my first LD entry. The game is a turn-based strategy and the goal is simply to capture all of the nodes on the board. You can transform your characters into one of two new forms by capturing a node. Many of the theme-related elements that were included in the original concept (e.g. different life forms evolving mid-battle and the environment itself changing) are missing due to a lack of time and the game suffers I think from not having been play tested enough as I spent most of my time just trying to get features up and running. The lack of audio is a disappointment but the deadline caught up with me. Instructions are include within the game and repeated below it on the HTML page if you need to refer to them.
Thanks for playing and congrats. to everyone who has finished and submitted an entry.
[EDIT] Armoured Life-forms cannot capture nodes (this is noted in the instructions but I'm repeating it here because a few people have had issues) and once you have transformed a life-form into an armoured unit then you can't turn it back. This is a known issue that I was unable to correct in the time limit, to play successfully you'll need to keep at least one life form in a normal or speed form. If I find the time to do a post-compo version then I'll add a 'revert' button to turn a unit back to a normal state or put a cap on the number of armour units. Sorry for any inconvenience caused, I just ran out of time :-/
Thanks for playing and congrats. to everyone who has finished and submitted an entry.
[EDIT] Armoured Life-forms cannot capture nodes (this is noted in the instructions but I'm repeating it here because a few people have had issues) and once you have transformed a life-form into an armoured unit then you can't turn it back. This is a known issue that I was unable to correct in the time limit, to play successfully you'll need to keep at least one life form in a normal or speed form. If I find the time to do a post-compo version then I'll add a 'revert' button to turn a unit back to a normal state or put a cap on the number of armour units. Sorry for any inconvenience caused, I just ran out of time :-/
| Web | http://www.adamduncan.com/ludumDare24/ |
| Source | http://www.adamduncan.com/ludumDare24/neuralNodesSrc.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=15598 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.46 | 128 |
| Audio | 1.10 | 617 |
| Fun | 3.37 | 120 |
| Graphics | 3.92 | 72 |
| Humor | 2.24 | 309 |
| Innovation | 3.38 | 153 |
| Mood | 2.96 | 210 |
| Theme | 3.04 | 316 |
@Mach60KAS - I missed that bug in testing, thanks for pointing it out.
@dalbinblue - Yeah, I noticed that too late to fix and still keep the game balanced unfortunately. They are too powerful if they can capture nodes as well, should've capped the number of them or something. Thanks for the feedback.
The art & gameplay is pretty cool.
It works great and the art is good. Sounds add a lot to the understanding and rythm of turn based strategy game. You shoud try to add some on your next entry.
I found the game is pretty good balanced and the gameplay is good with those animated and simply but lovely graphics over the monster...
I have completed the level but there is a bug, see here:
http://imageshack.us/photo/my-images/259/infiniteloopnosolution.jpg/
when i try to put a flag the button does not appear anymore over the last red base...
fix it please, and add more stages! :)
Also I have found a minor bug. The Flash Player Debug throws an error when a androgynous life form mutated into armour kills an slug but he is killed too:
TypeError: Error #1010: A term is undefined and has no properties.
at GameScreen/moveCharactersState()
at GameScreen/mainLoop()
Thanks to everyone else for yet more great feedback, I appreciate all of it!
Nice arts and game pretty nice too with a challenging IA.
I would appreciate more character's evolutions.
Maybe for a post-compo.
No audio :/
@Everyone - thanks for taking the time to comment and provide feedback.
nice game
Nice game, just need some audio.