kinetic dream by mdkess
Original Java 7 version here: http://ma.rtin.xxx/downloads/kinetic_dream.zip - I updated with a java6 port, hopefully that means that more people can play! The Java 6 version linked above is the exact same code, just compiled for wider compatibility.
A space shooter set in an abstract world. Defend yourself and the bioforge as you slowly change into something... different. Is this all just a dream?
My original intent was to create a game similar to Spore's first stage, but it sort of just morphed into this. I think that in an abstract way, it still sticks to the theme - with gradual change over time, too small to notice any any instant, but noticeably there.
Made possible by Slick2D, LWJGL, Wolfram Alpha, and sfxr.
IMPORTANT:
Install the latest JRE from here: http://www.oracle.com/technetwork/java/javase/downloads/index.html
Then double click the file for your platform - game_windows, game_linux or game_mac (note: I don't have a Mac, so I don't know if that last one works - let me know!)
If that doesn't work, try opening a terminal, cd into the entry directory, and run the jar with:
java -Djava.library.path=native/ -jar data.jar
(for example: "java -Djava.library.path=native/windows -jar data.jar)
If you get an error about unsupported version - update your JRE from Oracle's website!
CONTROLS:
Fly around, collect coins, kill enemies, become something beautiful
Arrow keys/WASD to move.
Space to shoot.
P to pause.
H to show controls.
1-6 to choose weapons (as you discover them).
E to target the nearest enemy.
Q or ESC to quit.
NOTES:
I wasn't sure about difficulty, so you are pretty much invincible - unless your bioforge dies, you will just keep respawning.
sha256sum:
cd87aa1a323b98b4733cccd918366c89a6dd6d65fcbf4cc3fb5bd09d30fa34e2 kinetic_dream.zip
4af9c8bf8308496f44545c8d932afc10f99a7973d797b44dd95358ac7b27a4ae kinetic_dream_java6.zip
A space shooter set in an abstract world. Defend yourself and the bioforge as you slowly change into something... different. Is this all just a dream?
My original intent was to create a game similar to Spore's first stage, but it sort of just morphed into this. I think that in an abstract way, it still sticks to the theme - with gradual change over time, too small to notice any any instant, but noticeably there.
Made possible by Slick2D, LWJGL, Wolfram Alpha, and sfxr.
IMPORTANT:
Install the latest JRE from here: http://www.oracle.com/technetwork/java/javase/downloads/index.html
Then double click the file for your platform - game_windows, game_linux or game_mac (note: I don't have a Mac, so I don't know if that last one works - let me know!)
If that doesn't work, try opening a terminal, cd into the entry directory, and run the jar with:
java -Djava.library.path=native/
(for example: "java -Djava.library.path=native/windows -jar data.jar)
If you get an error about unsupported version - update your JRE from Oracle's website!
CONTROLS:
Fly around, collect coins, kill enemies, become something beautiful
Arrow keys/WASD to move.
Space to shoot.
P to pause.
H to show controls.
1-6 to choose weapons (as you discover them).
E to target the nearest enemy.
Q or ESC to quit.
NOTES:
I wasn't sure about difficulty, so you are pretty much invincible - unless your bioforge dies, you will just keep respawning.
sha256sum:
cd87aa1a323b98b4733cccd918366c89a6dd6d65fcbf4cc3fb5bd09d30fa34e2 kinetic_dream.zip
4af9c8bf8308496f44545c8d932afc10f99a7973d797b44dd95358ac7b27a4ae kinetic_dream_java6.zip
Ratings
| Coolness | 91% | 2 |
| Overall | 3.88 | 23 |
| Audio | 3.33 | 97 |
| Fun | 3.83 | 21 |
| Graphics | 3.87 | 81 |
| Humor | 2.32 | 286 |
| Innovation | 3.12 | 265 |
| Mood | 3.56 | 55 |
| Theme | 3.18 | 260 |
java -Djava.library.path=native/macosx -jar data.jar
One suggestion though: also bind Z or X to shooting. Many people (including me) cannot press space+up+right, even though space+up+left works fine. I guess it's a PS/2 limitation. Z doesn't have that problem.
It's pretty satisfying to barge through a group of enemies hoovering up their coins as you go!
I think that the issue is having Java 1.6 installed - my game (apparently) requires Java 1.7, so you'll have to upgrade to get this to work. I'm going to see about compiling a version that doesn't require such a late version of Java - bear with me, this is the first time I've released a Java application into the wild. Thanks a ton for all of the feedback so far too!
http://ma.rtin.xxx/downloads/kinetic_dream_java6.zip
This is the same code as the one I originally submitted, however I didn't know that Java had such strict version requirements. Live and learn, live and learn.
Java 7 Update 6
Java 6 Update 31
JavaFX 2.1.1
I found the directory for Java 7 and forced the command path like this:
"C:\Program Files (x86)\Java\jre7\bin\java" -Djava.library.path=native/windows -jar data.jar
That got it running. I suspect this has something to do with my Windows 7 being 64-bit or something silly on Java/Oracle's part not changing the path when updating to 7.
Really, great job for a compo D: !
Thanks for the reviews guys, it really means a lot :)
The space bullets are okey but you don't have so much time to use them facing the way the enemies are. I know that is why we get homing rokcets. Well they can't really make it to the enemy because they turning in a too wide radius.
All in all it could be a fun game if you think through it again and add some entertaining features and some interesting missions.