GeometryEvo by dvdking

[raw]
made by dvdking for LD24 (COMPO)
In the game you will pass throughout evolution of figures

Ratings

Coolness 87% 2
Overall 2.93 399
Audio 2.63 291
Fun 2.80 367
Graphics 2.52 520
Humor 2.28 296
Innovation 3.02 305
Mood 2.75 307
Theme 3.27 227

Feedback

maksibonus
26. Aug 2012 · 19:24 UTC
cool game!I recommend!=)
Kortuga98
27. Aug 2012 · 01:54 UTC
Graphics are nice and minimalistic,
Can't say I really enjoyed it, though.
Partly because it lacked a sort of immersible factor and was kinda short...
Partly because you sort of comment-badmouthed my submission... But after seeing yours, I'm not really bothered by it.
gupta_shvm
27. Aug 2012 · 08:30 UTC
This is a cool game.. Gameplay is fun and different. Could have done more with the theme though.
madpew
27. Aug 2012 · 08:56 UTC
Got no chance to get past the triangle-part. Music gets annoying really fast. Nice idea tough.
kyyrma
27. Aug 2012 · 09:56 UTC
This was pretty cool, but it ended just as I started to enjoy it. You should've used the same font for the ending screen that you used through the rest of the game. This felt more like an 'experience' than a game, but I'd really like to see this one expanded.
draxov
27. Aug 2012 · 11:26 UTC
Nice little game, so simple but fun. I raged quit in the end because of the controls being unresponsive, but the first minute or so was really fun :)
Zed
27. Aug 2012 · 11:28 UTC
I got a 'beautiful end'. Dunno if there's separate endings, but... that's what I got. The typos are really aggravating, but the implementation of the theme with separate types of gameplay is very nice.
surreal_whale
27. Aug 2012 · 11:32 UTC
Some good ideas, I liked the changing mechanic for each level and the humour was somewhat humorous. The music did get a bit repetitive.
Nik
27. Aug 2012 · 11:33 UTC
Evolution was shown pretty well here. Although I liked the idea, the graphics could have done with more of a push, and the repeating sound is just annoying.
keenblaze
27. Aug 2012 · 11:35 UTC
Nice interpretation of the theme, I like the game!
FoxFiesta
27. Aug 2012 · 12:06 UTC
Yes, it was too short. It started to get interesting. The idea of having multiples gameplays was good.
spriters2000
27. Aug 2012 · 12:33 UTC
great game! this is awesome!
PS nice the running dots at the end of the game ^_^
jamioflan
27. Aug 2012 · 13:17 UTC
I was confused at first because the dots were the same colour as the level and there was no way of telling whether I was moving or not. Also, I felt that I was losing some of the tasks, but I still went on to the next one regardless...
iandioch
27. Aug 2012 · 13:51 UTC
I really liked it. The piano-key 'music' really suited the mood, and I laughed at the stages of evolution. But I sometimes wasn't sure what I was doing, and whether I'd won or lost...
hungyg
27. Aug 2012 · 14:10 UTC
Great idea, nice execution. Caught my eye because my game is called Geometry too :) it's totally different tho...
TheJackiMonster
27. Aug 2012 · 17:11 UTC
It's a nice idea to show the evolution of pixels! :D
fruitfly
27. Aug 2012 · 20:50 UTC
always nice to see what difference fullscreen mode can make for a game. liked the overall tone of the game.
My Milked Eek
27. Aug 2012 · 20:58 UTC
Short, but cool. Should have an "this is your triangle" indicator though.
Vordux
27. Aug 2012 · 21:55 UTC
The idea behind it was decent, especially the geometric shapes. The line eating made me laugh. The music however was quite monotonous, at the end mostly; the piano was quite grating.

This could be fleshed out to a bigger game with more stages, I think it would be quite enjoyable
LuizHGMonclar
28. Aug 2012 · 01:09 UTC
I liked it! As others also stated, I really wish it was longer :} I was really getting into the little storyline. The triangles part was my favorite :D

Great! Very moody, especially with the soundtrack you made! gj
Pixelbear
28. Aug 2012 · 12:07 UTC
I found it enjoyable! Loved the kind of mini-game idea. However, on the triangle level particularly, I struggled to keep track of MY triangle. Make the difference between AI and the player noticeable.
Starmen
28. Aug 2012 · 17:29 UTC
I quite liked this. The spelling and grammar weirdness makes for a bad first impression, but something about the art style and the music and what not make for a surprisingly captivating experience.
AaronGordon
28. Aug 2012 · 17:42 UTC
I liked the visual style of this game. Well done in a minimalist setting. Game play was also suitably minimalistic which you did well to split up into different shapes.I liked the story but the game didn't really stick to the theme of evolution.

But for 48 hours on your own, really good going!
tastive
28. Aug 2012 · 22:29 UTC
Great use of theme!
imef
29. Aug 2012 · 00:35 UTC
I actually quite liked that!
🎤 dvdking
29. Aug 2012 · 07:16 UTC
I would appreciate if someone would tell me what grammar and spelling mistakes exactly are.
I'm not native speaker and still learn English.
Pierrec
29. Aug 2012 · 20:22 UTC
I'm drunk and this is just great
Dietrich Epp
03. Sep 2012 · 00:18 UTC
What a great concept! It must have been tough to make essentially four games in 48 hours. The soundtrack goes well with the story. The text is a little hard on the eyes though, and I wish there were a little more contrast between the thing you control and the other things in the world.