Land Evo by flashkick
Use the WASD or Arrow keys to move.
Bump in to enemies to attack them.
Evolve based on the color of enemies you kill.
Become large enough to survive (1000 points, deaths afterwards will still count as a win).
Bug fix update:
The collision bugs that causes the player to zip through the water should be fixed (new bug introduced with this but should be rarer).
Player no longer loses when the game ends at exactly 1000 points.
Bump in to enemies to attack them.
Evolve based on the color of enemies you kill.
Become large enough to survive (1000 points, deaths afterwards will still count as a win).
Bug fix update:
The collision bugs that causes the player to zip through the water should be fixed (new bug introduced with this but should be rarer).
Player no longer loses when the game ends at exactly 1000 points.
| Web | http://www.submu.com/land-evo/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=719 |
Ratings
| Coolness | 70% | 3 |
| Overall(Jam) | 3.45 | 54 |
| Audio(Jam) | 2.16 | 183 |
| Fun(Jam) | 3.45 | 46 |
| Graphics(Jam) | 3.14 | 146 |
| Humor(Jam) | 1.97 | 163 |
| Innovation(Jam) | 3.27 | 65 |
| Mood(Jam) | 2.69 | 140 |
| Theme(Jam) | 3.73 | 26 |
Graphics were simple, but consistent. Good job overall!
Found a bug, killed an enemy right on the shore and was ejected outside the map, right at the edge of the water. Couldn't get back from there.
Interesting gameplay and it fits to the theme.
Simple but very good.
Good job.
Few ennemis blocked in the water.
I think a minimap would have been useful for finding where the little fellers are. The difficulty of not finding enough things to eat was usually much greater than the possibility of being eaten yourself. Maybe balance those a little bit more?
Slight problem is that it seems to get easier as the game goes on, which isn't the way difficulty curves are supposed to work :).
Disappointing you have a time limit :(