Haunted by Sanguine
Haunted is a procedurally generated explorative horror platformer. It is probably the first of its kind ;)
I recommend you to play with headphones as this game heavily relies on 2D sounds.
If you come across any bugs or crashes, please put the contents of the game_errors.log in the comments.
The theme comes back in the level, the level is constantly eroding while you are playing and the level also changes depending on how long you have played the game.
I hope you enjoy playing this game as much as I did making it :)
NOTE: If you unpack the game somewhere, you have access to some features that would normally not exist.
I recommend you to play with headphones as this game heavily relies on 2D sounds.
If you come across any bugs or crashes, please put the contents of the game_errors.log in the comments.
The theme comes back in the level, the level is constantly eroding while you are playing and the level also changes depending on how long you have played the game.
I hope you enjoy playing this game as much as I did making it :)
NOTE: If you unpack the game somewhere, you have access to some features that would normally not exist.
Ratings
| Coolness | 50% | 3 |
| Overall | 3.08 | 309 |
| Audio | 3.87 | 18 |
| Fun | 2.96 | 284 |
| Graphics | 2.92 | 379 |
| Humor | 1.50 | 564 |
| Innovation | 3.13 | 260 |
| Mood | 3.96 | 14 |
| Theme | 1.88 | 672 |
It got some jump scares on me when that piano bashing sound played. :)
It did feel a little unimaginative given that it seemed very much like 2D Slender with the theme of evolution thrown in at the last minute.
But overall, very fun, though I only got 6/7 artefacts at best.
No sound running under Wine on Mac. Oh well, I won't rate you down for it, seeing as you had no control over that.
Scary game, nice light mechanic, I like that. The ghost was quite scary.
I managed to get 6/7 artifacts, and survived for 131 seconds.
The minimap helps so much!
Congrats, great game.
Respective the graphics you should make more clear what is passable background and what is a blocking tile. Additionally, the character is a bit to small and the overall contrast too low. I had 5 of 7 artifacts.
I liked the atmosphere and moody audio a lot. Is there any way to actually escape the ghosts though? I've tried to run away, but they keep chasing me until I die!
I think the game could do with being a bit larger in dimensions, and possibly with a little bit more field of view (but not much)
My main grip is that the difficulty mostly depends on the location of the artifacts which seems very very random.
I too built upon the evolving land idea. But never thought about doing a spooky game. Nice!
I think you should have something against the spooks. Like if the artifacts have a charge and you could use it as a shield. Because like this you can't do anything if one shows up and that is a big game killer imho. I mean you get bored fast because there isn't anything else to do in the game.
You think you made the first horror 2D platformer, but I just played another LD game which was also a horror 2D. Nice moody look and good sounds (nice use of stereo!).