Artificial Selection by Talslain
You're in a post-apocalyptic word. You have to gather items and craft new ones to build a boat and survive long enough to do so.
If you need help with crafting please use this helpful reference page : https://dl.dropbox.com/u/100250115/Ludum%20Dare%2024-08-2012%20-%2027-08-2012/Crafting%20Website/website/index.html
Fancy checking out the time-lapse?
http://www.youtube.com/watch?v=a9irYRq0cEw
Also please be sure to check out on YouTube where I will be uploading the whole process I went though, from the minute I got the theme to the moment I uploaded the game.
Controls:
Arrow Keys To Move
Control to collect goods
A to Attack
C to see crafting menu
I to see inventory menu
B to see current boat status
H to see Player status
E to see Equipped screen
If you need help with crafting please use this helpful reference page : https://dl.dropbox.com/u/100250115/Ludum%20Dare%2024-08-2012%20-%2027-08-2012/Crafting%20Website/website/index.html
Fancy checking out the time-lapse?
http://www.youtube.com/watch?v=a9irYRq0cEw
Also please be sure to check out on YouTube where I will be uploading the whole process I went though, from the minute I got the theme to the moment I uploaded the game.
Controls:
Arrow Keys To Move
Control to collect goods
A to Attack
C to see crafting menu
I to see inventory menu
B to see current boat status
H to see Player status
E to see Equipped screen
Ratings
| Coolness | 44% | 667 |
| Overall | 2.05 | 730 |
| Audio | 2.18 | 449 |
| Fun | 1.68 | 734 |
| Graphics | 1.64 | 740 |
| Humor | 1.25 | 611 |
| Innovation | 2.38 | 570 |
| Mood | 2.15 | 602 |
| Theme | 2.00 | 655 |
The mini-map is a nice touch - helped me to find the first door (:p!), but also what directions I should be heading in.
Interesting game, but I feel it's let down by interface issues.
As for the attack I did think this myself, but didn't know what to do without making it look cheesy. I added a sound when your attack works but it mustn't have been enough.
But as I say thank you for your feedback.
As for boxes etc. that break apart this was an idea I had as well, to have rubble etc. from the explosions, however I realized that I was slowly running out of time and kind of panicked, as well as this, I'm not good at graphics (as you can probably see) and therefore didn't want it to look bad (or worse than it does).
Also, thank you for your comments, I do plan to take this game farther and therefore I will be implementing these features, if i can work out a way to to do it that is.
I get this: "Exception in thread "main" java.lang.UnsupportedClassVersionError: com/Engine : Unsupported major.minor version 51.0"
and this: "Could not find the main class: com.Engine. Program will exit."
So no rating yet :-)
The mechanics have always been my strong point and the bit I find most exciting. I usually spend a lot of time making new games before I finish old one because I think of new mechanics (:
As for commanderstitch's comment, I never found that the player moves slowly, I found that it felt smooth and by increasing it, it felt too quick. That's why it moves the speed it does.
Thank you for your comments I make sure I always take comments on board and therefore I will be focusing on audio and visual a lot more over the next four months.
As well as this my main focus for the next four months is to advance my visual graphics and also the visual storytelling, if you will.
Thank you for your comments
The main problem I think is clipping is bad. You and even the monsters can go out of the screen. Waypoints - or what to call them - are working or not or glitching like crazy. Sometimes you get into the wall and sometimes you stand next to it. Once I have stucked in the wall and only got out aomehow when I pressed directions wildly.
Sometimes you can get resources and sometimes you can't get anything.
Nothing shows you that the inventory is full and nothing shows is the item can be crafted or not - because you don't have the resources needed.
Controls are counter intuitive and some of them are not mentioned anywhere - like E or anything about the mouse. I mean by counter intuitive is you need to let go of the arrow keys to do anything in the right box and the other keys are layed out all over the keyboard.
Mouse clicking is not working always and when it does it isn't do it's thing on the item you clicked but on the item previously selected.
Why are you need to smash SPACE at the begining to get rid of the text?
So yeah... make a game out of this seriously! I want to play it so badly!
Couldn't quite figure out how to use the crafting menu. Also, the intro seemed kind of slow and unresponsive. Maybe it'd be better as just one screen?