Constructilution by PeripheralGames

[raw]
made by PeripheralGames for LD24 (COMPO)
Welcome to my physics based construction/puzzle game were you have to build things to advance the evolution of construction and become better at building things!

Just so its known, the building detection works of the height of your building.

TimeLapse coming asap

Ratings

Coolness 47% 601
Overall 2.52 604
Audio 2.55 324
Fun 2.04 670
Graphics 2.76 428
Humor 1.52 559
Innovation 2.84 375
Mood 1.88 650
Theme 2.24 613

Feedback

Ragzouken
27. Aug 2012 · 08:59 UTC
It's be nice if there was an indication of high you had to build. The physics could do with some tweaking - the logs are very bouncy!
Lucariatias
27. Aug 2012 · 09:04 UTC
Nice idea, although it gets frustrating when you keep placing logs aand nothing happens because you don't know how buildings are detected...
The short little jingle that plays when you start a level is nice, and helps set the mood a little. The graphics look cute, but the 3D models could do with texturing.
Fun until it gets frustrating.
littleball
27. Aug 2012 · 09:05 UTC
Some instructions would be nice. I found I got past the first couple of levels by dropping loads of twigs and logs. You should push this game further after the competition. Maybe turn down the bouncyness of all objects.
Desi Quintans
27. Aug 2012 · 09:35 UTC
Your instructions lack specificity, and the building detection isn't transparent enough. "Make a building with logs as your main material." Cool, I'll just make two three-log walls with a log over the top. Doesn't work. :(
Sanguine
27. Aug 2012 · 15:20 UTC
While I liked the idea of having to build things with materials this way, I wasn't really sure how it was detected and therefore I didn't really know what to build
Sgt Squirrelly
29. Aug 2012 · 02:00 UTC
I really liked the idea and look, but I had a hard time figuring out exactly what I was supposed to be doing. The physics seemed to turn on and off at times as well (a stick would stand straight up, even if I hit it with something else.)
Rabbits...
09. Sep 2012 · 18:54 UTC
Liked the building but there is a bug where logs were floating randomly in the middle of the screen...
AleksandarDev
15. Sep 2012 · 21:55 UTC
I't ok, you could implement some sort of indication how is building going because as it is now, you just pile up and hope for the best.
Canyon
17. Sep 2012 · 03:15 UTC
Interesting idea. The vague objectives were frustrating. The control scheme was confusing. But the concept is solid.

Were the controls more intuitive and the objective more clearly attainable this could become an interesting game.

Well done. Problems I see in this entry are very similar to problems with my own. Hope to see your entry next time!

Cheers Canyon
pardue
17. Sep 2012 · 03:51 UTC
Pretty cool game, I liked the sound and the concept. I also enjoyed the free mode, was a good idea. The physics could use a little polish though.