Cave of Hungry Alien by ilijabc

[raw]
made by ilijabc for LD24 (COMPO)
Introduction:
You are a captain of alien spacecraft which guards ugly green monster lock down deep in asteroid cave. One day beast gets very hungry, like it is EVOLVING...

Controls:
Only mouse is used for control. Exit game with ESC.
Left mouse button for move and right to release the box.
Only one level, I hope more will be included in post-mortem.

Settings:
See settings.ini for game configuration. Note that to change resolution you must set desktop=0 (this forces desktop resolution).

For developers:
Game is written in C++/OpenGL/GLFW/Box2D
Zip file contains Windows executable and Source files. GLFW must be installed to compile under windows. I have used MinGW gcc but should work on other compilers as well.
Linux version contains prebuild executable for ubuntu. Note that libglfw_dev must be install to compile under linux.

Feedback

YSelf Tool
26. Aug 2012 路 21:24 UTC
Nice physics!
And surprising ending!
Good game!
馃帳 ilijabc
27. Aug 2012 路 02:35 UTC
Thanks :)
garygreen
29. Aug 2012 路 22:21 UTC
That was fun. :-) Nice control system. I like the ending too. Never listen to an green monster, I say!
rubna
01. Sep 2012 路 07:49 UTC
Loved it! It's a shme you need to download it though, because less people will play it :\ But great game none the less!
Raptor85
01. Sep 2012 路 08:59 UTC
i'd love to test but you didnt pack any of the libraries with the linux version, needs libglfw.so.2 to run
馃帳 ilijabc
03. Sep 2012 路 00:48 UTC
For linux, try 'apt-get install libglfw-dev' if you want to build from source.
Raptor85
03. Sep 2012 路 01:11 UTC
i dont want to build from source though, i just want to play the binary version and don't really need libglfw installed systemwide, if you just copy it into the zip file for your download it will be runnable without, same as copying in the dlls for the windows version.
mohammad
03. Sep 2012 路 01:18 UTC
good physics.
but thats it.
just giving you a fair rating because it was the compo.
evilseanbot
03. Sep 2012 路 06:37 UTC
Zipping around is a lot of fun. Would I be off-base in suggesting an influence from Solar Jetman?
馃帳 ilijabc
04. Sep 2012 路 01:15 UTC
@evilseanbot, Jetman it is, nice you notice it :). If you check Project dir you'll see project name is JetmanGame.

@Raptor85, I have uploaded linux version with libglfw.so.2. If have some problems try renaming it to libglfw.so or libglfw.so.2.6. I hope this will work for you.
Raptor85
04. Sep 2012 路 12:20 UTC
just fyi, since you didn't provide a launch script, to run using the local libs just run as
LD_LIBRARY_PATH="./:$PATH" ./AlienCave
(you can toss this in a shell script when packing to make a executable that can just be double clicked or directly ran on any linux desktop using the local libs)

Playing it though, I gotta be honest aside from a one-liner about the alien evolving i didnt really see any theme tie-in, i can tell you had some fun with box2d though. The physics work well enough, and the controls are smooth, but the camera is a LOT slower than you move so you're always going off screen when moving! It's a nice start, would have liked to have more levels and some hazards to avoid though.
馃帳 ilijabc
05. Sep 2012 路 12:48 UTC
Thanks for linux tip raptor, I'll have it in mind for future.
So I have been more focused on actual game engine and on parsing SVG so I could use Inkscape to design levels. I'll do more levels and upgrade gameplay in my spare time. For now, I just wanted to participate in LD event and share game code, hope someone can find it useful.
csanyk
17. Sep 2012 路 22:17 UTC
Ah, Solar Jetman. At the end, the green thing just said "I'm getting stronger" but nothing actually happened:( I was hoping for something cool. It didn't really seem like it had anything to do with the theme, all the lead up was there but not the pay off.