Cosmogonie by Spotline
Cosmogonie is a short interactive experimentation. The only controller is your mouse, you have to use it in various ways to interact with the environnment.
(Don't hesitate to play it a second time after finishing, you'll understand much better, and everytime will be different)
Sound is a big part of this so please play with headphones or speakers on :D
(Don't hesitate to play it a second time after finishing, you'll understand much better, and everytime will be different)
Sound is a big part of this so please play with headphones or speakers on :D
Ratings
| Coolness | 100% | 1 |
| Overall | 3.72 | 51 |
| Audio | 4.59 | 1 |
| Fun | 2.75 | 394 |
| Graphics | 4.20 | 31 |
| Humor | 1.52 | 559 |
| Innovation | 4.05 | 13 |
| Mood | 4.25 | 5 |
| Theme | 3.44 | 171 |
@Danik : Sure, on my website (not updated since a long time) http://clement-musique.c.la or my soundcloud (search for Spotline)
The issue I have is it feels more like a demo of something and no real game play element I could see.
Screenshots look awesome!
-PostPre
Beaucoup aimé ^-^...
A un moment j'ai pas compris si j'étais bloqué ou si c'était la fin par contre.
This is not a game.
It looks cool and everything, but this is not a game.
Although some people complain that this isn't a game, I am glad that not all people are constrained by what a game is or we wouldn't have this amazing art game! (There is no category rating game like elements and this whatever it is rates highly in Innovation, Fun, Theme, Graphics, Audio and Mood.) Innovation is as much about what elements we can remove as we can put in.
I also believe this to be a game! You have to do things to make things happen, like in metal gear solid. Only this has fewer giant robots... (of course, it has many more, they're just over horizon, waiting for the perfect time to attack...!)
Anyway, rad *game* ;)
really well done.
The graphics, sounds and music combine perfectly.
I really enjoyed it.
chmod +x Cosmogonie.app/Contents/MacOS/LD24
I think using 7zip broke the macintosh version.
This was super pretty, on my first playthrough it was a bit frustrating because I could not figure out what was supposed to be interactive or when. The main thing that confused me was what the keyboard keys were supposed to do. They usually, it seems like, would move the mouse blob somewhere off the top of the screen; and then sometimes something weird would happen. I think maybe I was hitting debug keys I wasn't supposed to be hitting. What I eventually realized is that at least some of my confusion was because playing the game on "good" graphics made a lot of stuff seem to not work right, like things were not responsive to my mouse actions. When I played on "fastest" suddenly the whole thing made way more sense. Anyway neat little piece of art, though I'm still not sure if I am seeing the intended ending or not!