{"author_link":"\/author\/kalman90grape\/","author_name":"Kalman90Grape","author_uid":"41616","comments":[{"author_name":"pianoman373","author_uid":"52498","time":"Apr 19, 2016 @ 2:42am","epoch":1461033420,"text":"Too bad you couldn't add game mechanics. The music is really nice,"},{"author_name":"Kalman90Grape","author_uid":"41616","time":"Apr 19, 2016 @ 6:28pm","epoch":1461090180,"text":"@pianoman373 yep, I really wish I had gotten to add the fun stuff. Thanks about the music. It's the part of the project I'm most proud of."}],"images":["ld35\/41616-a8f76dc5169e7e094d6b089780084a69.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/b0ttn1bwh13n3by\/Doppleshifter.zip?dl=1","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/b0ttn1bwh13n3by\/Doppleshifter.zip?dl=1","text":"OS\/X"},{"url":"https:\/\/www.dropbox.com\/s\/b0ttn1bwh13n3by\/Doppleshifter.zip?dl=1","text":"Linux"},{"url":"https:\/\/www.dropbox.com\/s\/58zs96othkt9sck\/Kalman90Grape%27s%20Doppleshifter%20Source.zip?dl=1","text":"Source"}],"metadata":{"g_key":"2892","g_author":"41616","g_event":"LD35","g_eventkey":"33","g_subevent":"JAM","g_urlkey":"3017","g_title":"Doppleshifter","g_status":"UCHK1","g_place":"99999","g_commentcount":"2","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/41616-shot0-1461031140.PNG-eq-900-500.jpg"],"text":"In this game, you are a Doppleganger trapped in an (almost)void realm surrounded by two dimensional polygons. Because the creator of your universe was short on time, you also have no goal. But you assume that the goal was supposed to be to make a square out of all of the polygons you collect.\r\n\r\nTo run the game: make sure you have Java installed, then just download the zip, extract its contents to a folder, and run the jar file. The jar file has to stay next to the resources folder in order for the game to work. Controls are WASD to move(,AOE works for Dvorak as well) and Space to move shapes you're standing on once they've been warped. Note that the collision detection acts a little weird and when you try to move a shape for the first time you'll have to keep moving over it while holding space until it catches on, and then you can move it normally.\r\n\r\nAll code, graphics, and sounds were made by me within 72 hours for the Jam. The programs I used were Eclipse, GIMP, and LMMS. I didn't get to finish half the ideas I had for this game due to time constraints beyond the 72 hour limit of the Jam, but I decided to post it anyway. I hope you at least find it a little interesting. By the way, this is technically my fifth Ludum Dare, although on my last one I did not post my game.","title":"Doppleshifter"}