Evolution of a monster by eld
A short adventure about a monster that has evolved beyond its regular monsterings.
If completely stuck use the walkthrough:
http://www.eldpack.com/ld24/walkthrough.html
If completely stuck use the walkthrough:
http://www.eldpack.com/ld24/walkthrough.html
| Unity Web | http://www.eldpack.com/ld24/ |
| Source | http://www.eldpack.com/ld24/ld24_eld_src.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=3145 |
Ratings
| Coolness | 24% | 957 |
| Overall | 3.44 | 137 |
| Audio | 3.53 | 50 |
| Fun | 2.71 | 412 |
| Graphics | 4.40 | 14 |
| Humor | 2.03 | 391 |
| Innovation | 2.80 | 392 |
| Mood | 4.08 | 10 |
| Theme | 2.52 | 519 |
(although not necessarilyblack&white)
I fed the slime blobs with all I could and also found the key but sadly couldn't open the door or progress further by any means
Thanks ...
(btw, I'm pretty sure that's supposed to be a mirror, not a key..as it shines..but still have no idea where or how to use it)
However, I found a bug: holding an object while looking at the floor make your character fly!
[Spoiler]
Another bug is, that items fall through the ground and disappear, which makes it impossible to feed the blobs. Using the key in the bottle for opening the chest and not the door, is a bit confusing. I played it 5 times and only in the last run, the chest dropped the key for the main door.
I hope you make a post-compo-version with one or two more levels (and less bugs) :D really like the concept.
You should make a full game out of this :)
There's a lot of problems I had with this entry that has surfaced in terms of bad hints, little content and broken physics.
I'll write about all this in a post-mortem and then I'm going to plan some work for a longer extended version with some more rooms and a much more consistant puzzle-logic.
Awesome graphics. Awesome creepy mood. Congrats.
Had to use the walkthrough.
I would like to see this game improved, with more lenght.
My mouse got trapped at the end though... XD
I like this tune! The transition between the mirror tune, and the full fledged tune, makes me think about playing a song on the ocarina compared to the cut-scene with the fully fledged version of the tune, in Zelda. I would give you a 5 for audio (I'm very strict with my 5s, so you know I liked it), but the audio throughout the rest of the game didn't hold up, so I have to give you a 4. If there were puddle-splash-footstep noises when walking in the water, and during the game before playing the mirror, the air noise was more whistly and had evident whistles (contrast in noise arks), and then after playing the mirror, you had that full track softly weaving in and out of the whistly air (only enough to give a taste; the whistles in the air would overpower it and completely drown out the sound during the deeper sways in the whistles of the air), and then have the ending audio you have now, I would have straight-out given your audio a 5, and probably added a star to mood.
To comment about the game itself, and not the music/audio: visually, I liked it. The movement felt a little stunted because you'd slow down a lot when walking over stuff, but otherwise it was nice enough, though feeding the blob didn't really make too much sense in the scheme of things, but this is a nice entry indeed.
The mirror was a sort of a thing giving the monster self-realization as it examined the different things the townsfolk would throw down the trash, and eventually lead to it going beyond its natural instincts.
Something that wasn't as apparent as I should've made it was that you actually become bigger and more able to do things as the "days" pass, and eventually giving you the ability to reach the bottles (Unless you were one of those figuring out how to knock them down with something else)
I'm not sure why the key wont spawn from the chest as it should every time you use the first key on it, it's entirely possible it is bounced outside the world or pops out behind it.
Jorjon, the monster evolves, but the theme isn't as strong as I would've wanted it to :P