EvoBlob by Tritax
EvoBlob is a side-scrolling, puzzle game. You must eat critters you find around the levels to evolve new abilities that you can then use to overcome the obstacles preventing you from eating the super awesome golden nugget.
Also included is a level editor you can use to create your own levels (you can even use your own 32x32 tiles if you like)!
=== Game Controls ===
Movement: Arrow keys, VI keys, or Joypad
Jump: Z or A button
Eat: X or X button
Explode: Hold A or Y button (in case you get trapped)
=== Requirements ===
You'll need the XNA 4.0 Redistributable, available at:
http://www.microsoft.com/en-us/download/details.aspx?id=20914
EvoBlob was also a family game jam:
Dad - code
Mom - level design
Teen - graphics, level design
Toddler - game design, supervision
We hope you enjoy playing it as much as we did creating it. Feedback is welcome and encouraged! :D
Also included is a level editor you can use to create your own levels (you can even use your own 32x32 tiles if you like)!
=== Game Controls ===
Movement: Arrow keys, VI keys, or Joypad
Jump: Z or A button
Eat: X or X button
Explode: Hold A or Y button (in case you get trapped)
=== Requirements ===
You'll need the XNA 4.0 Redistributable, available at:
http://www.microsoft.com/en-us/download/details.aspx?id=20914
EvoBlob was also a family game jam:
Dad - code
Mom - level design
Teen - graphics, level design
Toddler - game design, supervision
We hope you enjoy playing it as much as we did creating it. Feedback is welcome and encouraged! :D
| Windows | http://dl.dropbox.com/u/48714596/EvoBlob/EvoBlob.zip |
| Source | https://github.com/Tritax/EvoBlob |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=5232 |
Ratings
| Coolness | 61% | 3 |
| Overall(Jam) | 3.04 | 133 |
| Audio(Jam) | 1.96 | 189 |
| Fun(Jam) | 3.20 | 74 |
| Graphics(Jam) | 2.44 | 217 |
| Humor(Jam) | 2.32 | 126 |
| Innovation(Jam) | 2.92 | 120 |
| Mood(Jam) | 2.38 | 188 |
| Theme(Jam) | 3.16 | 73 |
My only gripe about it is the control scheme was rather weird and a bit frustrating to use. Always try to be intuitive with your design. Instead of having one button to jump, one button to eat and a third one that makes the player shake...I'm not sure what that does, you could have actually grouped them all into an action button, that changes depending on what you're doing, or better yet, just make one button for jumping, and eating those creatures is done automatically when you touch them.
But other than that, fun game!
In addition, that's awesome that the whole family pitched in towards developing the game.
I did get stuck once or twice, though. Therefore, a fast respawn system would be a nice addition.
Overall it was a fun game.