Adventurers Evolution by Thurig
The game is about family. Before you go out and kill as many zombies you can before dying, you must make the most important decision. Which lovely girl will have your successor? Your successor will avenge your death by killing as many zombies it can!
Controls:
WASD or the arrow keys for walking. Space bar to confirm.
If you run away from a zombie you must tag another one before the one you left standing can be tag again, but only if there are more zombies on the field.
Why zombies? Because my son wanted me to make a game where you kill zombies and he is allowed to play.
BTW: this is a AS 3 game.
About the stats:
STR and ATT are both used for attacking. I wanted to use STR also to calculate how much stuff you could have on you. I wanted to mix ATT with DEF to calculate the players total defence. "The best defense is a good offense".
Timelapse:
https://t.co/Iok8jgDl
Post Mortem:
http://www.ludumdare.com/compo/2012/08/28/post-mortem-adventurers-evolution-a-family-game/
Controls:
WASD or the arrow keys for walking. Space bar to confirm.
If you run away from a zombie you must tag another one before the one you left standing can be tag again, but only if there are more zombies on the field.
Why zombies? Because my son wanted me to make a game where you kill zombies and he is allowed to play.
BTW: this is a AS 3 game.
About the stats:
STR and ATT are both used for attacking. I wanted to use STR also to calculate how much stuff you could have on you. I wanted to mix ATT with DEF to calculate the players total defence. "The best defense is a good offense".
Timelapse:
https://t.co/Iok8jgDl
Post Mortem:
http://www.ludumdare.com/compo/2012/08/28/post-mortem-adventurers-evolution-a-family-game/
Ratings
| Coolness | 100% | 1 |
| Overall | 2.72 | 512 |
| Audio | 1.95 | 508 |
| Fun | 2.33 | 576 |
| Graphics | 1.95 | 698 |
| Humor | 2.41 | 259 |
| Innovation | 3.25 | 193 |
| Mood | 2.30 | 546 |
| Theme | 3.69 | 90 |
liked it, also very cool your son was involved in your design process
- you could regress by choosing the wrong wife
- you could have choice/rewarding when killing zombies
- understanding how you stats affect fighting
The only thing that frustrated me a lot is the movement of the character... sometimes it just takes too long to walk up to a zombie just to end up getting killed in one button press, you know? character could be faster, or the level smaller! Just an opinion! :)
Awesome job man, I really enjoyed it!!
Good job!
I wish I could see the stats on a zombie before fighting it.
I do think it would be much better if it felt more alive, more zombies, faster pace, animated etc.
Also, the interactions with the zombies could use some more depth, as mentioned above.
The actual evolution part is fine, just would have been nice if the combat was more fun and the stats more relevant to it.