Watercolor Wheel Evolution by tcstyle
*** Had to make a bugfix (within bugfixing rule #1). The original version will eventually crash when reaching generation 10. If you have downloaded the original version, please redownload. ***
* Almost all arts by my daughter, who will become 3 this week! *
Absorb the stuff floating around with the Wheel to influence the next generation. Depending on the stuff you absorb you will be faster, bigger, slower or smaller next round. The stuff that makes you smaller and slower also hurts you. Your size represents your health.
Each type of stuff influences an aspect of the Wheel.
Absorbing stuff influences aspects and number of the stuff in the next generation. If you leave out types of stuff they will be bigger and faster next round and even get random movement changes.
Go try it out.
** Windows version: Start WatercolorWE.exe **
** On systems with python/pygame (Linux) start WercolorWE.py **
* Almost all arts by my daughter, who will become 3 this week! *
Absorb the stuff floating around with the Wheel to influence the next generation. Depending on the stuff you absorb you will be faster, bigger, slower or smaller next round. The stuff that makes you smaller and slower also hurts you. Your size represents your health.
Each type of stuff influences an aspect of the Wheel.
Absorbing stuff influences aspects and number of the stuff in the next generation. If you leave out types of stuff they will be bigger and faster next round and even get random movement changes.
Go try it out.
** Windows version: Start WatercolorWE.exe **
** On systems with python/pygame (Linux) start WercolorWE.py **
Ratings
| Coolness | 72% | 3 |
| Overall(Jam) | 3.03 | 136 |
| Audio(Jam) | 3.55 | 41 |
| Fun(Jam) | 2.78 | 150 |
| Graphics(Jam) | 3.89 | 56 |
| Humor(Jam) | 2.56 | 97 |
| Innovation(Jam) | 2.66 | 159 |
| Mood(Jam) | 2.97 | 96 |
| Theme(Jam) | 3.00 | 89 |
There is a windows version available already (the 'Windows' link) made with py2exe.
I really like the art style ^^
The "special award" issue is something I noticed to late. Would enhance the gameplay alot, I guess.
@Guardian_Bob:
Do you mean stop shrinking at contact or from generation to generation? Was the movement in the second stage slower after absorbing a lot of brown/black stuff? If that's the case, that is intended by gamedesign but probably not communicated clear enough.
And after absorbing lots of brown and black stuff, I would start a round going up and move quickly. When I then went down I would slow down.
The gameplay is fun too even if in some levels I could barely move...mostly because in the beginning I tried to eat everything instead of selecting stuff :)
I love the art and music. Also it's a so simple concept. Good job!