Boxey by ShadowBrain
Boxey!
Boxey is a VR-ONLY HTC Vive game, you need an HTC Vive to be able to play it.
It's pretty self explanatory, go in there and ship some boxes! :D
(You throw things into the truck, then close the truck when it's full so you get some sweet casheesh.)
Boxey is a VR-ONLY HTC Vive game, you need an HTC Vive to be able to play it.
It's pretty self explanatory, go in there and ship some boxes! :D
(You throw things into the truck, then close the truck when it's full so you get some sweet casheesh.)
| Windows (HTC Vive ONLY) | https://shadowbrain.itch.io/boxey |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=15287 |
Ratings
| Coolness | 36% | 1666 |
| Overall(Jam) | 3.53 | 276 |
| Fun(Jam) | 3.58 | 175 |
| Graphics(Jam) | 3.74 | 315 |
| Humor(Jam) | 3.50 | 122 |
| Innovation(Jam) | 3.84 | 82 |
| Mood(Jam) | 3.47 | 265 |
| Theme(Jam) | 3.29 | 592 |
Firstly the whole aspect of shipping VR headsets, within a VR headset, while there is a real world shortage and delay of VR headsets is a perfect fitting and fits the themed fantastically. Great humor.
Even the little things like the 3rd person camera for spectating on a PC or just watching yourself (and checking out the cool modelling and 3D heart!) in VR are neat touches. As is the box deformation if thrown too hard, which affects the money made on each delivery.
Music fits with the robotic nature of the protagonist.
Controls and game-play are simple, intuitive and most importantly fun.
I like how the boxes crumple.
And you shift boxes into the trucks.
:D
(Far fetched I know.)
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
I like the idea of shipping headsets. It wasn't quite as self explanitory as you would have liked as the game gave no feedback as put boxes in the truck regardless of whether they were good or not.
Once I realised you could pull the shutter on the truck (which felt great!) I got the hang of it.
The one word of caution is to not assume the type of room height a player has got. I actually pressed my controller in the ceiling for the really tall truck shutter.
It really picked up there towards the end though. Fun!
I played this twice and still have no idea how the score is tallied, I'd guess it's by count and damage to boxes. Maybe if the truck left behind a manifest (or something) you could pickup and read breaking down the score it would help teach the player (they could then ignore future breakdowns or read them all to see how they compare).
All in all, great game and good work. I particularly liked being buried in boxes while I had trouble keeping up.
PS. I guess I could see the boxes "translated" onto a truck, and bent when smashed... but it's not a great use of the them. :(