Geometry by hungyg
Give the site a few seconds until it fully loads! Sorry I didn't have time to make a proper loading screen.
Game is kind of imbalanced, would have needed a bit more time for that. Wasted too much of it on graphics.
Tip: Grenades go to the exact position of the mouse, not the direction of the mouse, like bullets.
Game is kind of imbalanced, would have needed a bit more time for that. Wasted too much of it on graphics.
Tip: Grenades go to the exact position of the mouse, not the direction of the mouse, like bullets.
| Web (direct) | http://mgabor.hu/LD24/ |
| Web (kongregate) | http://www.kongregate.com/games/mgabor/geometry |
| Post Compo (Web) | http://mgabor.hu/geometry/ |
| Source | http://mgabor.hu/LD24/script.js |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=8391 |
Ratings
| Coolness | 63% | 3 |
| Overall | 3.18 | 255 |
| Audio | 2.27 | 416 |
| Fun | 3.38 | 114 |
| Graphics | 3.64 | 124 |
| Humor | 1.55 | 553 |
| Innovation | 2.31 | 596 |
| Mood | 2.77 | 296 |
| Theme | 2.94 | 352 |
The upgrade system is maybe a little bit unbalanced, you can reached the top too easily, and you don't have time to enjoy the first upgrades.
in my projects.
I don't like only one thing: game finishes very fast.
One thing I noticed however, is that it doesn't seem to check if there are a certain amount of enemies on screen at once, and so, they can accumulate to a monstrous hordes that are impossible to overcome.
This game is pretty solid regardless and enjoyable.
Though, I have some complaints.
First; The credits income is way too fast. The last upgrades are afforable after a very short time.
Second; The split upgrade felt a bit excessive. One bullet could alone destroy an entire horde of green enemies.
Third; The number/level of enemies should probably increase slower. I know these games are supposed to be fast-paced, but this game is really REALLY fast-paced.
I still died to hordes of enemies after a certain point. I like bullet shooters because the progression always feels fun.
You can have my source if you like. But its variables and comments are in spanish. It's made with ImpactJS engine. Let me know if you are interested and I'll gladly upload them to you.
I found a bug, while in the updrage menu, you can launch grenades!
BTW, I uploaded the source of my game. You won't be able to run it if you don't have ImpactJS, but all the program logic is there.
Szép munka, így továb!
Also, I always end up getting to a point in the game where I literally can't spend my credits fast enough. The game ticks up the counter quickly over time, but even if I have killed hordes of enemies, I have to wait for that counter to tick up before I can spend them! This matters when I'm firing grenades constantly in order to stay alive :P Also, I don't like that I die all at once, even if I have full life, just for one mistake. It's pretty unforgiving, especially at the end.
At any rate, great work, and congratulations! :D
I've played a few games very similar to this, and I couldn't get far enough in to see how it might differ. I was able to observe formations of triangles "evolve" out of singular triangles, it'd be fun to come back and see what this is like once the controls are sorted out.