Evo by nseward

[raw]
made by nseward for LD24 (COMPO)
A simplistic yet challenging puzzle game where you surround the evolving robot with blocks. I purposely left text out of the game to keep it minimalist. Enjoy!

Ratings

Coolness 100% 1
Overall 3.10 299
Audio 3.40 79
Fun 2.79 375
Graphics 3.02 342
Humor 1.73 506
Innovation 3.31 172
Mood 3.25 109
Theme 2.55 506

Feedback

5n4k3
27. Aug 2012 · 21:09 UTC
I like the way the game show what do you have to do without text, it´s left to the player learn how to play, a good concept. Overall a good game.
mortehu
27. Aug 2012 · 22:39 UTC
I liked the music a lot, and kept the tab open to keep the music alive after I finished playing. Went back to add this comment later. :)
Ithildin
27. Aug 2012 · 22:42 UTC
Interesting puzzle! The slick, minimalistic visual style also contributes to it, making it an entertaining game. Congrats!
flyingbear
28. Aug 2012 · 04:48 UTC
At first I tried to catch the UFO. I should learn to read. An interesting puzzle game!
Uberi
28. Aug 2012 · 04:50 UTC
Stellar! Amazing idea, great gameplay and the original music just tops it off.
defiantburrito
28. Aug 2012 · 05:26 UTC
Nice music. I like the graphics and how the robot morphs.

I don't think it's that fun, though. I don't really like the puzzles, I found it a bit frustrating.
🎤 nseward
28. Aug 2012 · 05:46 UTC
@defiantburrito I agree that it can be frustrating. I need to tweak the first levels to be quicker to solve. I have a few ideas but I am just glad I got it all together at all.
axcho
28. Aug 2012 · 05:50 UTC
I would have liked it a lot better if the player movement speed were much faster. Why put an artificial barrier between my understanding and my implementation of that understanding?
🎤 nseward
28. Aug 2012 · 06:10 UTC
@axcho faster is on my todo list. Thanks for the feedback.
braingale
28. Aug 2012 · 06:23 UTC
The music was pretty cool, as was the changing robot. The slow movement made it hard to stick around playing for a while, though. Had fun on a few levels nonetheless.

-PostPre
SimianLogic
28. Aug 2012 · 06:26 UTC
i like the style and the music, but was super-confused by the puzzles. whenever i thought i was about to box the guy in, it seemed like the board reset. i caught him a few times (like the evolution animations), but after the first few levels it got pretty frustrating.
Kickerua
28. Aug 2012 · 07:18 UTC
I like it "puzzle"-part, but I don't like it "movement"-part, situation when you catch the robot, but you must move some blocks is very boring:
http://webftp.meridian93.com/2012-08-28_1019.png

The movement of your character is way too slow.
ChronoDK
28. Aug 2012 · 07:21 UTC
Very nice puzzle concept. Kept me playing for a while. Also, like everyone else, I like the music.
K1NET1K
28. Aug 2012 · 07:31 UTC
An extra + for getting involved with the kongregate option, that gives you more exposure and feedback opportunities. Neat little game, with some braid like elements. The evolution animations are neat. Does it count the number of moves, could be good for a leaderboard
🎤 nseward
28. Aug 2012 · 07:39 UTC
@K1NET1K I don't count the moves but that would take one line of code. Off to check out the Kongregate API. (I just need a way to report the score at the end without text. That was my goal. To make a game with no text that was still playable.)
Toby
28. Aug 2012 · 08:08 UTC
Good puzzle, got me thinking!
sev_inf
28. Aug 2012 · 15:31 UTC
Cool music, cool idea, cool implementation, cool game.
cacciatc
28. Aug 2012 · 16:50 UTC
+1 For the cool morph animations
Frozen Fractal
28. Aug 2012 · 18:49 UTC
Love the style! Love the music! Love the concept, but it can be frustrating at times. It might be more fun if the robot's behaviour was completely predictable instead of somewhat random at times, so the puzzle would be to figure out how it behaves, and use that knowledge to trap it. Or is it predictable and am I just missing something?
StanberyJ
28. Aug 2012 · 19:36 UTC
It's predictable. The creator told me each level follows a pattern.
🎤 nseward
28. Aug 2012 · 19:38 UTC
@Frozen Fractal: I was really throwing the levels together in the last minutes. There needs to be some play-ability tweaks. The robot is predictable but there are some nonlethal silent glitches that make the users life harder. I want to redo the game from the ground up because I was learning flash for the first time while I was making this game.
vilya
28. Aug 2012 · 20:45 UTC
I was playing with headphones on and for some reason the music seemed to keep cutting out in one ear (not always the same one). Other than that, nice job! Really like the minimalist art style you've gone for.
🎤 nseward
28. Aug 2012 · 21:21 UTC
@vilya: The sound pans with the players position so when you wrap it changes abruptly. I realize that it doesn't add much to the game and probably should be removed but this was my first stab at flash and I was playing with the capabilities.
zimmy87
29. Aug 2012 · 03:14 UTC
sweet puzzle game; it fits the theme really well as you do feel the alien robot thing is getting smarter and smarter
pentaphobe
29. Aug 2012 · 14:19 UTC
really great use of minimalism and teaching by playing.

Very enjoyable, and I couldn't help feeling a little nervous due to the great atmosphere (frankly I was surprised when contact with the Thing didn't kill me, though I've only gotten a half zoen levels through so far)
DaveDobson
29. Aug 2012 · 21:13 UTC
Fun game; I liked trying to puzzle it out. I couldn't quite grasp the rules the robot used to determine movement, but I was able to figure out enough to trap him. I wasn't sure what the evolution from man to robot meant, although I played until he stopped evolving. The black and white was stylish and minimalist - cool looking - and the music was nice without being too much.
badlydrawnrod
29. Aug 2012 · 21:24 UTC
Cute.
DevoreUK
29. Aug 2012 · 21:25 UTC
Great music, really polished look and a good puzzler to boot. Very impressed.
matheod
30. Aug 2012 · 15:57 UTC
Really funy game. I take lots of time to understand how it work but I like this game ^^
TinyPlatypus
30. Aug 2012 · 20:22 UTC
Alright, but some words would have been nice, got a bit stuck! Great graphics, though!
thewiseguy99
30. Aug 2012 · 22:05 UTC
My favorite music of all the games played so far! Clean, classic lines on the visuals gave this a very appealing look. Had fun playing, I enjoy puzzles and enjoyed this one. Good luck making your tweaks, I am sure you will end up with an even better game. PS Appreciate the comments you gave me.
Thurig
31. Aug 2012 · 06:25 UTC
Good puzzle game.
ReveLorenfield
31. Aug 2012 · 08:56 UTC
Nice puzzle game and nice graphics.
At first, I didn't read the description, I though I had to touch the UFO... Something to indicate if I was doing good or bad would have been welcome, but I understand because of your choice of minimalism :)
netmute
02. Sep 2012 · 11:23 UTC
That was some kickass music! Really liked the minimalistic style.
juaxix
04. Sep 2012 · 18:11 UTC
Hey, I love the music...
I realised that the intelligence level of each mutation accompanies the extrange antenna in the head, which is a pretty clever idea, and its harder to control the movements each time it evolves, like a AI network training O_O
Music turn the mood really high, appreciate that , thanks
juaxix
04. Sep 2012 · 18:43 UTC
--Line 82 of Game.as--
~~~~~~~~~~~~~~~~
for (var j:int = 0; j < points.length; j++) if (Math.abs(points[j].x-point.x)<32 && Math.abs(points[j].y-point.y)<32)
{
works = false;
point = new Point(int(Math.random() * 10) * 64, int(Math.random() * 8) * 64);
}
~~~~~~~~~~~~~~~~
i found this is very complex to read/understand...
A little comment please :)
🎤 nseward
04. Sep 2012 · 20:49 UTC
@juaxix: I was having trouble adding tiles that didn't start on top of each other so I had to generate a point and then check to see that it wasn't close to any existing point and repeat this process until I get all 4 points. (I am really embarrassed by the hackiness of the backend and the total lack of comments. My game is full of glitches. I was only really getting comfortable with the language halfway through the second day. It is killing me to not make any bug fixes. I know I can do a postcomp version but to do it right I would need to start from the ground up and I am all out of juice.)
🎤 nseward
04. Sep 2012 · 20:54 UTC
@juaxix: Ohh, I see what you are saying
~~~~~~~~~`
point = new Point(int(Math.random() * 10) * 64, int(Math.random() * 8) * 64);
~~~~~~
The line above does absolutely nothing and in fact makes the computer gods angry. I should replace that line with a break statement and life would be better. I apologize to you oh mighty computer gods. Please forgive me.
juaxix
05. Sep 2012 · 21:24 UTC
Coding Gods have heard you, pleased finely
refreshcreations
05. Sep 2012 · 23:05 UTC
Fun game, nice enemy ai evolution as the game progresses, I got stuck fairly early on however and ended up quitting, but this is a cool, stylish game which with some hints about how to play would be excellent!
Teknik
09. Sep 2012 · 04:43 UTC
not sure why but something like 2 of the levels the ai did nothing, it just didn't move. make those levels very easy. not sure if that was intended or not. good game otherwise, great job.
davidwparker
14. Sep 2012 · 15:15 UTC
Sweet music. Interesting concept.
amidos2006
15. Sep 2012 · 11:09 UTC
Nice concept :)