500 years by imef
This was normally supposed to be for the Compo. But I ended up wasting time and getting behind schedule for the Compo.
The game is a simulator of 1-4 tribes on a randomly generated Island. Depending on the tribes profiles and priorities, the simulation will happen differently. The tribes are all controlled by AIs. So as a player, you can either watch the simulation or, you can unleash disasters which can advantage some tribes and slow others.
500 years was made using game maker 8.1.
You may use/modify the source as you please.
update :
-> modified the tiles.
-> randomized tiles.
-> disasters effects now vary depending on the profile of the tribe affected.
-> added pop messages when tribes reach a certain level in technology/warcraft/religion/politics
-> fixed the message boxes closing when pressing arrow keys problem.
-> added information on the main menu.
-> increased disaster radius.
If you have any ideas let me know in the comments.
I'll try to make a post-compo including as many new features.
idea box :
- when a tribe discovers a new technology, it will have an effect.
- tribes can expand.
- ressources can deplete.
- you can spawn a monster and the tribes will unite to kill it.
- sprites vary according to technology.
- add mouse control.
The game is a simulator of 1-4 tribes on a randomly generated Island. Depending on the tribes profiles and priorities, the simulation will happen differently. The tribes are all controlled by AIs. So as a player, you can either watch the simulation or, you can unleash disasters which can advantage some tribes and slow others.
500 years was made using game maker 8.1.
You may use/modify the source as you please.
update :
-> modified the tiles.
-> randomized tiles.
-> disasters effects now vary depending on the profile of the tribe affected.
-> added pop messages when tribes reach a certain level in technology/warcraft/religion/politics
-> fixed the message boxes closing when pressing arrow keys problem.
-> added information on the main menu.
-> increased disaster radius.
If you have any ideas let me know in the comments.
I'll try to make a post-compo including as many new features.
idea box :
- when a tribe discovers a new technology, it will have an effect.
- tribes can expand.
- ressources can deplete.
- you can spawn a monster and the tribes will unite to kill it.
- sprites vary according to technology.
- add mouse control.
| Windows | http://www.mediafire.com/?u57me59wdt5fd37 |
| Source (Game Maker 8.1) | http://www.mediafire.com/?h1hr0ol8jjbjgwq |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=9591 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.86 | 169 |
| Audio(Jam) | 2.11 | 185 |
| Fun(Jam) | 2.53 | 187 |
| Graphics(Jam) | 2.40 | 224 |
| Humor(Jam) | 2.53 | 101 |
| Innovation(Jam) | 3.18 | 73 |
| Mood(Jam) | 2.52 | 165 |
| Theme(Jam) | 3.12 | 79 |
I could have wished for mouse control of some sort...
My braindump of ideas for improvements:
More feedback on what is happening, maybe inducing suggestions to people as an interaction technique. Impact of the events to the setting. E.g.: Inventing the wheel should make people faster. Make the tribes expand and enlarge the map.
I like it :)
I gave high humour points! Some of the stuff that came up was pretty funny. Things like "blue tribe has invented art" and "yellow tribe has invented travel to space". It was bit interesting that you put in monotheism as well as God but no other "superior beings".
I might come back to play this more, just to see the other possibilities. Good work!
I hope you keep working on it!
after a little bit of this i went over to another window and just let it run for a bit. this was kind of interesting just letting it play itself out, but it would often stop and demand my attention to acknowledge that the Red people have discovered that sticks make nice weapons. i'd much rather just have this message just pop up and go away on its own.