Primordial Guard by CogComp

[raw]
made by CogComp for LD24 (COMPO)
Primordial Guard

Your mission:
Watch over your cells and obliterate
mutations that do not evolve towards
ascension.

Instruction:
Move your guard around by clicking in empty space.

Activate your pulse weapon by clicking on a cell.
Use your weapon to remove cells that are genetically
inclined to move away from the "The way to ascension".

Note that once you turn the weapon on, it is always on.

Click on mouse button to start game.
Click on mouse button to start level when it says "Get ready for level:"

Have fun!

Platform: Windows
Requires: Visual Studio 2010 Redistributable package

Ratings

Coolness 56% 3
Overall 2.65 554
Audio 1.83 529
Fun 2.44 537
Graphics 2.64 468
Innovation 3.12 265
Mood 2.28 558
Theme 3.12 287

Feedback

Rellikiox
29. Aug 2012 · 11:51 UTC
Cool game, even though it's a bit easy once you get the hang of it.
science4cake
29. Aug 2012 · 19:03 UTC
I feel like the game could have been more dynamic. After a couple levels it gets redundant.
Gidaio
29. Aug 2012 · 19:45 UTC
Interesting, but, as others have set, repetitive and easy.
DevWouter
29. Aug 2012 · 19:50 UTC
Nice way to handle the team but I agree with the others above. Repetitive and easy.
BrothersT
29. Aug 2012 · 20:14 UTC
Nice idea, and quite addictive for the first few rounds, but gets very easy when you realise that you can just crowd around the back of the cells to herd them to the goal. I gave up after the game didn't finish when the level count reached the end of the first line.

I think you should have stopped at 10 levels, ramped up the difficulty a bit faster, and had some way to lose the game as well.
garygreen
29. Aug 2012 · 21:01 UTC
Really liked those luminous graphics and the game idea, but I wasn't sure how well I was doing, or if I was doing it right. I managed to get to level 3 though. :-)
ggiraldez
29. Aug 2012 · 22:00 UTC
Interesting! I would have called it "Cell Herder" though ;)
Kayelgee
30. Aug 2012 · 10:56 UTC
it get's repetitive once you've reached lvl 3+. The controls could also be a little better like left mouse to move and right mouse to shoot the beam.
evilseanbot
30. Aug 2012 · 11:03 UTC
Stopped about four levels in. The concept was neat and it was cool to look at, but there wasn't enough changing to keep me engaged.
JonathanG
04. Sep 2012 · 19:47 UTC
This is an interesting game, I like the way natural selection is used in a gameplay system! Sometimes it seemed that the cells would refuse to evolve to move in the direction I wanted them to though. You could certainly expand this idea.
mohammad
04. Sep 2012 · 21:00 UTC
Was weird, But I kept on playing!
So there is no way to lose eh?
NO LOSING FOR U!!!!!!!!!!
Good job, Pretty addictive!
demonpants
05. Sep 2012 · 06:08 UTC
Seems nifty! Can I have a Mac port please?
goerp
05. Sep 2012 · 19:22 UTC
It is an interesting idea. You eradicate the ones that don't have the traits you want. Maybe you can expand on it and have more variety in behavior, maybe going round corners, being able to defend or attack. But then you need a more sofisticated way to kill them. The spray gun you now have is not focused enough. And like other people said: it is quite easy.
Josh @ Dreamland
08. Sep 2012 · 16:55 UTC
XNA/family choke WINE.
triliyn
14. Sep 2012 · 14:09 UTC
The cell faces were cute. Aiming the gun was a little difficult; I would have liked a separate button for that instead of having to click on a cell. It's also a bit non-intuitive that you target a point rather than a direction.