My Pet Monster by rxi
A game about a pet monster. It happens to lack an ending, so when your monster is bright green you can assume the game is over!
I was unfortunately unable to get the game finished for the compo, but managed to get something close to a finished game in time for the jam. I kept within the compo rules though, working solo and making everything from scratch-- I just needed the extra day.
If you're on linux and having issues running the game you can try your luck with the post-jam updated version which doesn't require libsoil. Gameplay wise this version is identical to the jam-version, with the exception of containing music (turn off the music on the escape menu if you want to give me a rating based on this version):
http://dl.dropbox.com/u/36451301/my_pet_monster_linux_1b.tar.gz
Controls are as followed:
Jump: 'c' or Space
Attack: 'x' or 'v'
Action: Up
Written in ANSI C, using SDL (http://www.libsdl.org/) and SOIL (http://www.lonesock.net/soil.html).
I was unfortunately unable to get the game finished for the compo, but managed to get something close to a finished game in time for the jam. I kept within the compo rules though, working solo and making everything from scratch-- I just needed the extra day.
If you're on linux and having issues running the game you can try your luck with the post-jam updated version which doesn't require libsoil. Gameplay wise this version is identical to the jam-version, with the exception of containing music (turn off the music on the escape menu if you want to give me a rating based on this version):
http://dl.dropbox.com/u/36451301/my_pet_monster_linux_1b.tar.gz
Controls are as followed:
Jump: 'c' or Space
Attack: 'x' or 'v'
Action: Up
Written in ANSI C, using SDL (http://www.libsdl.org/) and SOIL (http://www.lonesock.net/soil.html).
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 3.32 | 84 |
| Audio(Jam) | 2.50 | 153 |
| Fun(Jam) | 3.07 | 98 |
| Graphics(Jam) | 3.75 | 70 |
| Humor(Jam) | 2.86 | 73 |
| Innovation(Jam) | 2.30 | 209 |
| Mood(Jam) | 2.95 | 100 |
| Theme(Jam) | 2.56 | 160 |
It was a bit laggy on my computer and the controls screen took forever to disappear, but it looks great and I would have loved to be able to play it :)
Could you tell me any information of what you were running it on? The game should be incredibly light on resources (I get <1% CPU usage on my Pentium D, and it runs smoothly on my netbook), so it's most probably a bug somewhere if it's not running well. :(
In regard to the controls screen. I wanted to make sure everyone saw it, since sometimes they're very easy to accidentally skip past. Though if it was running slow for you it may have been displayed even longer than usual.
Loved when my first slime exploded :)
Debian stable. I executed `apt-get install libsoil1`, but still has:
./mpm: error while loading shared libraries: libSOIL.so.1: cannot open shared object file: No such file or directory
- not an instant dying, perhaps 3 lifes
- saving the collected apple while respawning on a checkpoint
Additional, the rat should be slower or waiting longer before starting to run, because at the first moment you have no chance to react...
Very funny dying animation xD
congrats..
I don't really know much about linux so I don't know why you're getting the error. That being said I have been working on the game a little post-jam and have ditched the soil library and am just loading the bitmap data raw. If I get a chance to recompile on linux I'll stick that up here which should hopefully fix the problem assuming SDL is in check and nothing else goes wrong.
@Kayelgee
> I got he apple at the high tower and on my way back I died and the apple was lost forever, the chest stayed empty
The apples return to a "random" chest when you die. Another measure I took to make the game difficult (which in rare cases can make it easier, for example the high tower/high desert apple getting put in one of the first two chests). I don't think I realised how good I got at the game from all the time I played it to check for bugs, and in turn made it a bit too hard!
That's because I have 64 bit system. Can you build it for amd64? Thanks.
Great work though! It's only missing a kickass soundtrack :)
I'm glad you finally got it working (and it's reassuring to hear it runs in wine), also, sorry you had to go to so much effort to get it to work!
In regards to the controls, I would have added custom control mapping as an option in the menu, but unfortunately I didn't even have enough time to finish all of the game's content, and custom key mapping was a lower priority. I did *try* to make everyone happy though, by providing two mappings for most the controls.
I'm sure I do have installed SDL, whatever the package libsdl doesn't exist.
I think I collected 3 apples and returned to the monster but it said I had nothing to feed for it, huh. and I think the chests stayed open too.
fighting multiple monsters at a time is pretty hard.
Anyways good work.