Lolicopocalypse by quasist
Roguelikish movement. Evolution takes place not only on the level - the screen rots, all colors mutate...
Made with SDL+OpenGL+SDL_mixer and software pixelated renderer for mobile devices
Video of software renderer on GCW Zero prototype: http://www.youtube.com/watch?v=k63XdzwxQbo
The Wii version: [ http://wiibrew.org/wiki/Lolicopocalypse ] (Thanks to Rikku2000)
The Wiz version: [ http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,37,598 ] (Thanks to Zear)
Made with SDL+OpenGL+SDL_mixer and software pixelated renderer for mobile devices
Video of software renderer on GCW Zero prototype: http://www.youtube.com/watch?v=k63XdzwxQbo
The Wii version: [ http://wiibrew.org/wiki/Lolicopocalypse ] (Thanks to Rikku2000)
The Wiz version: [ http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,37,598 ] (Thanks to Zear)
Ratings
| Coolness | 39% | 742 |
| Overall | 2.95 | 380 |
| Audio | 4.00 | 11 |
| Fun | 2.15 | 637 |
| Graphics | 3.40 | 193 |
| Humor | 1.88 | 440 |
| Innovation | 2.79 | 395 |
| Mood | 4.10 | 7 |
| Theme | 2.45 | 540 |
-your terrain generator (was it bitwise, out of curiousity?)
-the fact that the music changed when the pink stuff came into view (that was cool).
-the fact that the music actually matched the mood.
-your art style (awesome)
What I thought was needed:
-A goal
-the blinking dots were a bit distracting, especially because they were in front of everything else.
-A way to not be eaten by the pink stuff (maybe there is one but I didn't figure it out).
Here a (spoiler) raw source for map: http://i.imgur.com/iAPzu.png
Note ^ this is spoiler maybe
Love the graphics and musical style, and this is a real contender for mood.
also, very nice how the camera follows the players movement with a delay.