Game-Age by Lacutis
My entry is a visual evolution of gaming. So please play beyond what you initially see, it does get better and looks can be deceiving! Besides my programmer art being horrible, I was trying to capture the feel of late 70s, early 80s arcade games.
I decided in my entry to show the actual evolution of video games themselves, and this is what I ended up with.
My game was written with Construct 2. I loved working with it, it was my first time and I think its a great tool.
My source is on github, I included the link.
All comments are welcome!
NOTE: This is a WEBGL/HTML5 game. It is best played in the newest chrome and barring that the newest Firefox. Some of the effects will not show up in IE and it may run slowly if your browser hasn't been restarted in a while.
NOTE 2: The controls for the final round are: Arrow keys move you around, you auto aim towards the mouse cursor, HOLD the left mouse button to fire. Right mouse button will fire the breakout ball but you can only have one in play at a time. Running into it will pick it up again and you can then reshoot it.
I decided in my entry to show the actual evolution of video games themselves, and this is what I ended up with.
My game was written with Construct 2. I loved working with it, it was my first time and I think its a great tool.
My source is on github, I included the link.
All comments are welcome!
NOTE: This is a WEBGL/HTML5 game. It is best played in the newest chrome and barring that the newest Firefox. Some of the effects will not show up in IE and it may run slowly if your browser hasn't been restarted in a while.
NOTE 2: The controls for the final round are: Arrow keys move you around, you auto aim towards the mouse cursor, HOLD the left mouse button to fire. Right mouse button will fire the breakout ball but you can only have one in play at a time. Running into it will pick it up again and you can then reshoot it.
| HTML5/WebGL | http://www.unimatrix01.org/ludum24/ |
| Source | https://github.com/wrroper/Gameage |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=11378 |
Ratings
| Coolness | 45% | 641 |
| Overall | 2.50 | 611 |
| Audio | 2.17 | 454 |
| Fun | 2.54 | 503 |
| Graphics | 2.42 | 553 |
| Humor | 2.00 | 396 |
| Innovation | 2.36 | 575 |
| Mood | 2.42 | 481 |
| Theme | 3.08 | 301 |
I mean, it's not like you made a game, you just showed that you can produce the mechanics of four existing games within 48 hours.
There's nothing different to the gameplay except for it's slower and clunkier. No power-ups, no different mechanics, nothing!
I'm sorry, but I can barely consider this a game :/
-Zak
It seemed like I *should* just be flying around killing things, but:
* Key controls were mushy.
* I seemed to move around the screen almost at random - not just resetting to the middle when you die, just moving around all over the place without touching the controls.
* The rate of fire was very low and movement is slow so it was very hard to shoot or avoid anything.
* Shooting happened on mouseup rather than mousedown which feels really unnatural if you click rather than hold - makes it hard to aim at the right time.
* I died over and over and over again on the last level and just kept getting respawned in the middle... until one time I got "Game Over". What was special about that one time?
I hope this is constructive rather than mean, your game is certainly better than mine and these are all the kind of things that are hard to get right in a game jam.
So if your computer is really underpowered or you were running it in a browser that doesnt have hardware rendering then the controls will be really laggy due to the rendering trying to catch up.
The rate of fire was probably slow due to to you clicking the mouse instead of holding it down, the fire definitely isn't tied to mouse up, it's tied to the mouse being held down.
The time you got the game over was due to you losing your last life. Once you lost all three of your lives (or maybe 4 based on what Nile said) then the game was over.
I want to thank you for the constructive feedback, I hope the above didn't sound like excuses. I hope you download the newest Firefox or Chrome and try it again in case it was just a case of your browser not having hardware rendering. I would really like to know!
I'll also give a brief rundown of the controls above in my description.
Some variation on the levels would also help - something to make them unique from the oldschool games you based them off of. Also, yeh, that Breakout level was kinda long and more tedious. An "X points until level up" label could help.
I think I scored a bit over 1000 before I died for the last time.
BTW, to implement a space invaders bunker, consider making a giant 2D array, where each value is either 1 for 'pixel' or 0 for 'no pixel' (or 'destroyed pixel') for each pixel in the bunker. Then if a shot hits the bunker, you can check the array to see if it flew through the bunker or hit it, and if it hit it, clear out a blast radius of pixels in the array and re-render the bunker from the new pixel array.
I haven't tried Construct 2 (or heard of it).