Star Explorers of the United Nations by chardish
In an unknown part of the galaxy where life evolves at a super-fast rate, how will you confront what you discover?
A dopey little shmup with a couple fun easter eggs. Can you reach both endings? (without looking at the source code?)
Controls: Arrows to move, control key to fire gun.
A dopey little shmup with a couple fun easter eggs. Can you reach both endings? (without looking at the source code?)
Controls: Arrows to move, control key to fire gun.
Ratings
| Coolness | 66% | 3 |
| Overall | 3.38 | 164 |
| Audio | 3.10 | 151 |
| Fun | 3.53 | 70 |
| Graphics | 3.25 | 243 |
| Humor | 1.96 | 409 |
| Innovation | 2.69 | 435 |
| Mood | 2.93 | 226 |
| Theme | 3.19 | 257 |
Thanks for playing!
If you continue this STELLAR 2-day game, it would be nice to see telegraphing the alien moves, and some patterns with pauses or predictable backtracking. The L-moving alien never paused, which was unlike most enemies in shmups that I like.
On my first try, i soon had to deal fith nothing but the orange guys, and tried that with lots of gunpower.
Worked well until the became too fast to see them.
On my second try i killed every creature in level 2, oops.
Had lots of fun, hope you'll make a post compo version!
After wave 1x it got kind of buggy though.
Well known gameplay type, but perfectly evolved to this game!
The graphics are good retro style, the music and the sounds are nice to hear and top the game, but the gameplay with it's evolving creatures and the evolving ship is really great.
At the end (I had just beta ones from wave 2 on) it was like someone throws very fast canonballs around your head, there was no time to react, but to go left-right-left- etc.
Great job!