GAME by tordre

[raw]
made by tordre for LD24 (COMPO)
This game is called quite generically GAME it is a representation of the early days of video games.

You play as the lonely Paddle competing with its own kind for survival. From catching rain drops, to tossing balls around. Paddle changes from one form to different forms depending on its environment.

This is also an experiment of using minimal(no) text to express what one needs to do, by using generic games I am sure it will be easy for gamers to pick and play this game. Although I feel this will alienate non-gamers, this is a safe compromise though because the audience who play these games don't fall into the latter category.

Just a heads up to everyone the keyboards directional keys (up, down, left, right) are the only buttons that will work with this game.

Tools used are Visual C++ 2010, OpenGL, GLUT, GLEW, DevIL, and BFSX. DevIL is only included because i thought i was going to add images but I decided not to.

Feedback

馃帳 tordre
27. Aug 2012 路 14:09 UTC
This might be needed on your machine if it cannot run.
http://www.microsoft.com/en-us/download/details.aspx?id=5555
scoots
28. Aug 2012 路 19:26 UTC
Worked on my pc, but I have cv++ redist and XNA 4 already installed. Took me awhile to figure out that direction of the ball bouncing is based on the direction your paddle is moving rather than the position the ball hits.
Rex Peppers
29. Aug 2012 路 16:14 UTC
Got past breakout and to the pong portion, couldn't seem to get further than that.
馃帳 tordre
29. Aug 2012 路 19:20 UTC
@Rex Peppers use the d-pad to move around, its a top down space shooter. The red blocks you shoot destroy the enemy bricks.

@scoot, i decided to give it a test on my work machine, I don't have visual studios installed there so it didn't work, thought it would be a good to provide the link.

Also the mechanic I used for the bouncing would you say it was good, bad or just odd. I was reading up on different bouncing methods used in other breakout style games and it sounded like the most controllable for me.

It also led to a completely ridiculous pong game I had with an OP AI, where the only way to win would be to speed the ball up to a speed faster than you or the computer can go, you can make predictions about the final location but the ai is stuck in its bad AI loop moving to where the ball is currently and not moving to where the ball is going. If you want to see what I am talking about you can remove the random bit of the source for the pong ai, and play it out.
CdrJameson
02. Sep 2012 路 16:44 UTC
Enjoyable, but the Breakout level goes on a bit too long (possibly the ball is just too slow). Like the multi-game idea, and round 2 changes are a bonus.
Well done for getting something done in C++ in the short time allowed!
darokin
05. Sep 2012 路 21:43 UTC
Excellent ! I wanted to do the same 'evolving' thing aroung gameplay etc. but taking the big standarts and taking to do transitions and other polishing (colored version, and spped increased version...) stuff make the whole thing really great !! Love it !