GAME by tordre
This game is called quite generically GAME it is a representation of the early days of video games.
You play as the lonely Paddle competing with its own kind for survival. From catching rain drops, to tossing balls around. Paddle changes from one form to different forms depending on its environment.
This is also an experiment of using minimal(no) text to express what one needs to do, by using generic games I am sure it will be easy for gamers to pick and play this game. Although I feel this will alienate non-gamers, this is a safe compromise though because the audience who play these games don't fall into the latter category.
Just a heads up to everyone the keyboards directional keys (up, down, left, right) are the only buttons that will work with this game.
Tools used are Visual C++ 2010, OpenGL, GLUT, GLEW, DevIL, and BFSX. DevIL is only included because i thought i was going to add images but I decided not to.
You play as the lonely Paddle competing with its own kind for survival. From catching rain drops, to tossing balls around. Paddle changes from one form to different forms depending on its environment.
This is also an experiment of using minimal(no) text to express what one needs to do, by using generic games I am sure it will be easy for gamers to pick and play this game. Although I feel this will alienate non-gamers, this is a safe compromise though because the audience who play these games don't fall into the latter category.
Just a heads up to everyone the keyboards directional keys (up, down, left, right) are the only buttons that will work with this game.
Tools used are Visual C++ 2010, OpenGL, GLUT, GLEW, DevIL, and BFSX. DevIL is only included because i thought i was going to add images but I decided not to.
| Windows | http://www.mediafire.com/?hye0u3ns7qqgwgl |
| MediaFire Folder | http://www.mediafire.com/?gan71bt9lv81c |
| Source | http://www.mediafire.com/?371fod638746dgo |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=5661 |
http://www.microsoft.com/en-us/download/details.aspx?id=5555
@scoot, i decided to give it a test on my work machine, I don't have visual studios installed there so it didn't work, thought it would be a good to provide the link.
Also the mechanic I used for the bouncing would you say it was good, bad or just odd. I was reading up on different bouncing methods used in other breakout style games and it sounded like the most controllable for me.
It also led to a completely ridiculous pong game I had with an OP AI, where the only way to win would be to speed the ball up to a speed faster than you or the computer can go, you can make predictions about the final location but the ai is stuck in its bad AI loop moving to where the ball is currently and not moving to where the ball is going. If you want to see what I am talking about you can remove the random bit of the source for the pong ai, and play it out.
Well done for getting something done in C++ in the short time allowed!