Moche by Ilod

[raw]
made by Ilod for LD24 (COMPO)
CONTROLS : UP and DOWN for basic controls. SPACE to split (splitting add a score multiplier - it's a scorring game), ENTER to recover dead screens.

Compo sources are available here: http://ilod.org/ludum/24/Moche-src.7z
Post-compo Mac version: http://ilod.org/ludum/24/postcompo/Moche-mac.tar.gz
Post-compo sources: http://ilod.org/ludum/24/postcompo/Moche-src.7z

If you find the game fun, check the post-compo versoin, with a border between screens, less bug, a leaderboard...

EDIT : Thnaks for the comments. I've added a post compo version.
Improvements includes :
- Performance optimisation - the game should lag or crash way latter now
- Many bugfixes
- Better lisibility
- LEADERBOARD
- KONAMI CODE

There is many way possibles. In order to explore them all, you must reproduce, and mutate.
To accomplish that, Moche will propose you a small collection of minigames, in which you will be able to split multiple times the screen, cloning and mutating your character each time: in the first screen, he will do an action, and on the second, another one. You will then control them simultaneously, with the same keys.

Ratings

Coolness 100% 1
Overall 2.88 425
Audio 2.07 480
Fun 2.71 412
Graphics 1.77 722
Humor 2.77 167
Innovation 4.05 13
Mood 2.36 513
Theme 2.95 348

Feedback

everchanger
27. Aug 2012 · 14:40 UTC
Really something different, could not tell what to do half (get it?) of the times, it might me getting older but I could not keep up with all the splitting and different events, really innovative though and it confirms well to the theme!
turnip
27. Aug 2012 · 14:41 UTC
Wow this game is just completely insane! I don't think I really 'got it' but the concept was really cool. Been using Unity for a few years now and I have no idea how you did that!

With a bit more time and thought put into giving the game some objectives this could be great.
cappelnord
27. Aug 2012 · 15:55 UTC
This is actually pretty mind-twisting. The concept is killer but it lacks presentation.
Toby
27. Aug 2012 · 15:57 UTC
I was hitting SPACE too often - my browser crashed :0
Kralle
27. Aug 2012 · 16:00 UTC
Completely insane haha, im not even sure i understand how to play it
shinD
27. Aug 2012 · 16:26 UTC
The concept is nice and weird, my brain hurts.
Spotline
27. Aug 2012 · 16:29 UTC
Haha c'est vraiment excellent, ça manque un peu de clarté mais le concept et la réalisation sont énormes =)
camdensegal
27. Aug 2012 · 20:29 UTC
Whoa what just happened.
mooew
27. Aug 2012 · 20:34 UTC
This game deserves more graphic and sound attention :D Pretty insane, indeed.
madameberry
27. Aug 2012 · 20:56 UTC
Well. That was. That was something. It was pretty insane...
berkano
27. Aug 2012 · 21:02 UTC
Just awesome. Strange, but awesome :-)
sfernald
27. Aug 2012 · 23:55 UTC
Seems to be a game about making choices. Some questions are asked and then it looks like a mini game comes on. I've played the platform mini-game and the laser zap mini game. Not sure what to do. I'm not sure I understand the screen splitting/mutating stuff.
johnfn
28. Aug 2012 · 00:16 UTC
There's a great idea in here, but the execution needs work! You should be able to select individual screens to send keystrokes to, rather than the whole thing, because otherwise there are points where you're going to die no matter what. Also, on the first game I mashed the 'split screen' button and the amount of processing power required nearly crashed my computer. Probably my own fault, I admit ;-)

Keep it up.
vigrid
28. Aug 2012 · 00:16 UTC
Very original idea. You should definitely explore this concept and split mechanic further!
Andy Go
28. Aug 2012 · 18:52 UTC
Psychopathe !
kevincorrigan
28. Aug 2012 · 23:28 UTC
Interesting Idea.
DevoreUK
28. Aug 2012 · 23:41 UTC
Loved the split screen mechanic really cool. Please keep working on this and keep us posted!
Mago
30. Aug 2012 · 12:16 UTC
Mind blowing idea.
Sergey Mohov
30. Aug 2012 · 17:21 UTC
At first I was like "holy shit" and then everything crashed :D Nifty!
🎤 Ilod
31. Aug 2012 · 23:57 UTC
Thanks for the comments. I've added a post-compo version, which should be way more clear, and less buggy. It was quite hard to do it in 48 hours, so here is the version my crazy mind wanted to create.
recursor
01. Sep 2012 · 00:32 UTC
I wasn't sure what to do, but I hit space so much that my browser crashed.
5n4k3
01. Sep 2012 · 00:46 UTC
This is INSANE!! I like this concept very much, it's something original and I would like to see some other games on this same concept, despite it crashed my computer...
Shmarah
01. Sep 2012 · 16:07 UTC
A fantastic concept; I'd love to see a more developed realization.
Eldaryze
01. Sep 2012 · 16:48 UTC
Dammit, Unity bugged cause I split too much. :3
Nice job for the game, he deserves better graphics...
Datw
01. Sep 2012 · 17:08 UTC
Mind = BLOWN.
bobbobowitz
01. Sep 2012 · 17:38 UTC
Wow, this is great! I love the concept, although the game was really hard. I feel that it moved just a tad too slow though.
MurrayL
01. Sep 2012 · 19:50 UTC
My brain hurts so good!
Gaeel
01. Sep 2012 · 19:54 UTC
WTF IS GOING ON!!!

You have a very weird game here. I'm confused, I figured it out, but WOW that's hard to play
phren
01. Sep 2012 · 19:58 UTC
The idea you had for this game is actually quite interesting and fun. It works at times, but on the other hand sometimes you just feel lost. I couldn't understand what the hell the text was in the game with the blue dude. :D Perhaps each minigame would've needed a bit more polish and clarity, and maybe a border around each screen to make the screen more segmented.
90sml
01. Sep 2012 · 20:12 UTC
I came here for the title of the game (i'm french ^^) and i found an interesting game, though hardly playable. Effectivement c'est moche, ya pas de doute mais c'est vraiment original, ça c'est clair.
yosh
03. Sep 2012 · 00:11 UTC
French spotted? Anyway, it's a very interesting concept but still a little bit confusing. (Et terriblement moche mais on s'en fiche ahah :D).
RobProductions
05. Sep 2012 · 22:26 UTC
What in the world did I just play? XD Good job!
BMacIntosh
07. Sep 2012 · 00:31 UTC
Super trippy idea. Well done! I love it (but I suspect not for playing it...playing it properly is almost impossible!).
Chaoseed
14. Sep 2012 · 15:50 UTC
This is really hard to figure out. Eventually I got the "point" of most of the minigames...I THINK. Still really unsure about them. (Especially the sword and shield one.) Some of them you immediately, but then most of them you have to keep playing until you get to the next one? One thing that would really help is if there was some sort of progress meter for each level, showing whether you were actually making progress. Otherwise you have no idea if you're doing it right.

The other thing is that apparently there's some sort of split screen feature but I had no idea how or when to use it. It's all so unclear.
Benjamin
14. Sep 2012 · 16:40 UTC
Good idea but the execution is a bit crude.It really need a max value for the instances numbers. Your atomic-path engine would work better on non-arcade game : The mechanic was easy to understand with the girl talk, but with the running man I had no idea what was the meaning of splitting scren, ending up with 16x identical situations
🎤 Ilod
14. Sep 2012 · 17:05 UTC
@BigMacintosh : Yeah, I have a concept, now I need a game.
@Chaoseed : Progress tracking could be useful, but it takes many place when you split screen (which is with the space key, creating 2 screens for each existing one, one behaving as if you pressed the up arrow key, plus a bonus, the other with the down arrow). Finishing a game is almost instant at first, and takes longer with each level.
@Benjamin: I guess you're right with the arcade game thing: the runner and fighting game are typically the wrong kind of mini-games here. I should have favorized games which procure more distinct situations after each key pressing.
As for limiting the number of instances, it's really depending of the resolution of the screen and power of the computer, so I gave up on that.
goerp
15. Sep 2012 · 10:27 UTC
What what what? This was weird! And great! Not always imediately obvious, but fun nonetheless. So very original. Will check out the post compo version, after the compo.
csanyk
17. Sep 2012 · 02:51 UTC
Wow, if this doesn't win Innovation, I'd like to see the game that does. I've NEVER played anything like this, and what's so surprising about it is how well it works. The graphics and gameplay of the individual sub-games is crude, but with mutations it becomes necessary to have simple games, and paying attention well enough to all of them to avoid dying is a real challenge. Probably the strangest game I've played in a long time.
thewiseguy99
17. Sep 2012 · 22:17 UTC
different is the word. overall nice job.