Kudzundheit by ChainedLupine
** NOW FINISHED! JAM VERSION IS DONE, WOOOOOO! **
The basic idea is that you are a jetpack wearing redneck with a shotgun, whose trailer home is being invaded by space alien kudzu. The kind that rapidly evolves to resist your weed killers. Yeah, that kind.
Controls:
A/D to move left/right
W to thrust upwards with jetpack
S to shop (only if in front of trailer)
F to activate fumigator bomb (limited supply)
1/2/3 to swap between weedkiller types (buy more in shop!)
R to restart a level quickly
Destroy the beating kudzu hearts in order to progress to the next level. You'll need the right kind of weed killer to kill the vines that the hearts generate. Green works on green vines, blue on blue vines, and so on. You can use the wrong sort of weed killer, but it takes 3 hits instead of one to kill a vine segment.
The basic idea is that you are a jetpack wearing redneck with a shotgun, whose trailer home is being invaded by space alien kudzu. The kind that rapidly evolves to resist your weed killers. Yeah, that kind.
Controls:
A/D to move left/right
W to thrust upwards with jetpack
S to shop (only if in front of trailer)
F to activate fumigator bomb (limited supply)
1/2/3 to swap between weedkiller types (buy more in shop!)
R to restart a level quickly
Destroy the beating kudzu hearts in order to progress to the next level. You'll need the right kind of weed killer to kill the vines that the hearts generate. Green works on green vines, blue on blue vines, and so on. You can use the wrong sort of weed killer, but it takes 3 hits instead of one to kill a vine segment.
| Play Now! (Web via Flash) | http://chainedlupine.com/games/kudzundheit/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=1746 |
Ratings
| Coolness | 10% | 1112 |
| Overall(Jam) | 3.88 | 13 |
| Audio(Jam) | 3.57 | 36 |
| Fun(Jam) | 4.10 | 2 |
| Graphics(Jam) | 3.82 | 64 |
| Humor(Jam) | 3.18 | 48 |
| Innovation(Jam) | 3.64 | 27 |
| Mood(Jam) | 3.36 | 44 |
| Theme(Jam) | 3.58 | 35 |
Great job!
Awesome take on the theme. Great audio, excellent graphics, and very solid controls. Gameplay was great. With another 10 or 20 hours thrown into this, you'll have an excellent game on your hands. Great work!
@Justin Kibbe: Correct! This is intentional, though I toned it down in the final version. The idea being that, if the core is too heavily defended, you can just sit back and kill encroaching vines. It also prevents the player from just coin-farming infinitely.
@kato9: Not a bug, intended behavior. But if you played an early version (before jam submission deadline), then the kudzu hearts would blow up too early. That's been re-tweaked.
Can't beat blue bullshit at third level. It has many HP and grow too quick.
Sountrack is great.