FOR THE darWIN by TravisChen
Charles Darwin must dig the soils of a Galapagos island looking for fossil evidence to prove his theory of evolution. Search for sequences of skulls and avoid your pundits. The more evidence of evolution you uncover, the bigger the points!
GO FOR THE darWIN!
CONTROLS:
- Move / Jump / Dig: WASD
- Sequence Fossils: NUM PAD
HINT! Here are the correct skull sequences for both skull types:
http://cl.ly/image/392f371m1S3g
Programming / Design / Sound: Travis Chen (@travischen)
Art / Animation: Nolan Fabricius (@shiftlesshobo)
GO FOR THE darWIN!
CONTROLS:
- Move / Jump / Dig: WASD
- Sequence Fossils: NUM PAD
HINT! Here are the correct skull sequences for both skull types:
http://cl.ly/image/392f371m1S3g
Programming / Design / Sound: Travis Chen (@travischen)
Art / Animation: Nolan Fabricius (@shiftlesshobo)
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.99 | 7 |
| Audio(Jam) | 3.55 | 41 |
| Fun(Jam) | 3.70 | 15 |
| Graphics(Jam) | 4.60 | 6 |
| Humor(Jam) | 4.05 | 6 |
| Innovation(Jam) | 3.59 | 32 |
| Mood(Jam) | 3.59 | 27 |
| Theme(Jam) | 4.06 | 6 |
My only critic would be that the scoring system isn't very exciting. I don't know what could replace it though.
Everything else is excellent!
Would love to see more! Multiple rounds with new evolutions would be awesome! Great job!
Also, you get the award for the first time I activated the overlaid num lock on my laptop since I've bought it two years ago. It also caused me to write half this review bef6re 5 rea35zed n40 36c2 was st533 6n!
very polished indeed - loved it
if you add one or two more gameplay mechanics (like for example sacrificing some fossils for a little fossil wall that blocks out the priest for a short time (of course this ability should have a cooldown)
but man, very well done
Great game it deserves to win!
Religion vs Science, i'm not a partidary of no one but this game help us to not be so serious with stuff that does not matter at all :D thanks for your work ,art and time!
i'm laughting at the screen, good graphics!
It is a shame that the gameplay doesn't quite match these strong suits.
But still definitely one of the most awesome looking things around in this jam.
Still if that is the only criticism I can find that means that everything else was all pretty amazing!
Really fun mechanics meet really solid controls. Great work! :)
Also, for people stuck figuring out the skulls, here's the correct sequences for each skull type:
http://cl.ly/image/392f371m1S3g
Go for a high score! I'd love to see what scores people are getting. I've been able to get over 90k.
Cheers,
Travis
There's just one thing: on my browser (Chrome on XP), not everything was visible. Only after seeing the screenshots I saw that there were THREE sequence positions. Maybe some autoscaling is possible or a notice telling people that its widescreen?
at SkullSpawner/addSkull()[/Users/travischen/Flash/Evolution/src/SkullSpawner.as:44]
(lol yup, I was using the flash debugger at the time, so now I know the contents of your computer! haha! ha! ha!)
Anyway, I checked your source code and it looks like you're using recursion to choose the location of the new skull, but you don't take into account what would happen if there was no good place to put the skull. You may want to fix that ;-)
For the scoring system 1000/200/50 pts for skulls instead of 50 could add strategy : hunting only the valuable older skulls or focus on combo.
Great graphics and sounds ! I like the preacher voice :)
It looks like it would be right at home on the Super-Nintendo. :) 5*'s Overall, Graphics and Mood. 4* everything else.
I would have liked to see it more goal-oriented and less about trying to get the high-score. Otherwise, it's short, sweet and to the point. The perfect Jam entry!