Epic Pong Evolution by Clockwork Coder's Development Team

REMEMBER: Evolution's Occur As Game Play Continues!


Well, this year was a lot of fun, the team has definitely learned from it two. We plan on attending the next Ludum Dare but whether as a team or individually is still being debated for now. Thanks for everything and the awesome community.

Also due to our Java programmers not being available we are sorry to say we made this game in XNA and if you don't want to install XNA to play this game we understand. Sorry for the inconvenience. =)

You can use Z and X to move in single player. In multiplayer first players moves with the Z and X keys and second player moves with the N and M keys.

Feedback

Sidnoea
29. Aug 2012 · 04:03 UTC
C'mon, pong? Really?
robcozzens
29. Aug 2012 · 09:18 UTC
I would play it, if there were a web version.
raarlac
29. Aug 2012 · 15:17 UTC
It would be nice if It has more evolutions
Norgg
29. Aug 2012 · 17:44 UTC
I don't get what's going on here. A couple cosmetic things seemed to change over the course of several rounds, and the base game of pong isn't engaging enough to play past that.
Puzzlem00n
01. Sep 2012 · 14:54 UTC
Well, why you can't mess up pong, this is pretty boring. My suggestion, instead of a change every ten points, do it every three. You don't have enough here to keep people playing for 10 after 10 after 10.
csanyk
15. Sep 2012 · 18:55 UTC
Evolutions affecting play would have been welcome in addition to the graphical mutations. The idea is there, but it needs more development. I think your hit detection is a little too generous, and the AI a little too unskilled in single player.
Kayelgee
16. Sep 2012 · 22:51 UTC
The evolutions just take waaaay too long.