Disgruntled Paddles VERSUS Evolution by djtjj
UPDATE: Recompiled using JAVA 1.6, hopefully it should run now on all platforms, and re-compressed with 7zip.
A Pong / Breakout clone that evolves as you play.
Menus are controlled with the arrow keys, main game controlled with the mouse.
Kinda glitch-y buggy and lacking in features, this was my first ever game jam, my first ever completed java game, and it probably goes without saying I wasn't exactly yet so big on slick2d.
Anyways, important credits:
-Slick Wiki's Spiegel whose tutorials really brought me in line by the end of day one.
-...I expected there to be more of these.
So yeah that's it, wish I would've had the time to add sound (I repeat the lack of sound is not a glitch), but I just finished exporting what you see here with about 3 minutes to spare...
Anyways I have no clue if the Mac or Linux versions work. If anyone could comment on that regard I'd be glad.
A Pong / Breakout clone that evolves as you play.
Menus are controlled with the arrow keys, main game controlled with the mouse.
Kinda glitch-y buggy and lacking in features, this was my first ever game jam, my first ever completed java game, and it probably goes without saying I wasn't exactly yet so big on slick2d.
Anyways, important credits:
-Slick Wiki's Spiegel whose tutorials really brought me in line by the end of day one.
-...I expected there to be more of these.
So yeah that's it, wish I would've had the time to add sound (I repeat the lack of sound is not a glitch), but I just finished exporting what you see here with about 3 minutes to spare...
Anyways I have no clue if the Mac or Linux versions work. If anyone could comment on that regard I'd be glad.
Ratings
| Coolness | 75% | 2 |
| Overall(Jam) | 2.94 | 151 |
| Audio(Jam) | 1.50 | 206 |
| Fun(Jam) | 2.72 | 160 |
| Graphics(Jam) | 2.22 | 244 |
| Humor(Jam) | 1.76 | 191 |
| Innovation(Jam) | 3.11 | 91 |
| Mood(Jam) | 2.37 | 191 |
| Theme(Jam) | 3.39 | 46 |
Exception in thread "main" java.lang.UnsupportedClassVersionError: gameSystem/GameMain : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
The bouncing was a bit odd, sometimes the ball reversed direction instead of being reflected, and sometime got stuck in paddles or walls and bounced along until off screen.
Like it!
OK, I've recompiled against java 1.6 (links are now updated for all platforms)
@munchor
Didn't even think of that, now compressed with 7zip.
Thanks, I ran out of time before I managed to balance the bricks at all, If I ever do a "post-LD" revision that'll probably be the first thing I do.
What OS are you using? (if windows) have you tried the version labeled 1.6?
I had a bug: the ball became trapped within one of my pads and I got all the points I needed for the next evolution for free...
At the beginning it is strange to use the menu just with the keyboard and play the game with the mouse, but that does not matter.
I'm taking all this to heart, I already have a significantly updated version of DPVE on my PC right now, and I'll post it sometime in the future in the LD journal, I just don't want it tainting anyone's opinion of my entry.
Just a thought though.