Disgruntled Paddles VERSUS Evolution by djtjj

[raw]
made by djtjj for LD24 (JAM)
UPDATE: Recompiled using JAVA 1.6, hopefully it should run now on all platforms, and re-compressed with 7zip.

A Pong / Breakout clone that evolves as you play.

Menus are controlled with the arrow keys, main game controlled with the mouse.

Kinda glitch-y buggy and lacking in features, this was my first ever game jam, my first ever completed java game, and it probably goes without saying I wasn't exactly yet so big on slick2d.

Anyways, important credits:
-Slick Wiki's Spiegel whose tutorials really brought me in line by the end of day one.
-...I expected there to be more of these.

So yeah that's it, wish I would've had the time to add sound (I repeat the lack of sound is not a glitch), but I just finished exporting what you see here with about 3 minutes to spare...

Anyways I have no clue if the Mac or Linux versions work. If anyone could comment on that regard I'd be glad.

Ratings

Coolness 75% 2
Overall(Jam) 2.94 151
Audio(Jam) 1.50 206
Fun(Jam) 2.72 160
Graphics(Jam) 2.22 244
Humor(Jam) 1.76 191
Innovation(Jam) 3.11 91
Mood(Jam) 2.37 191
Theme(Jam) 3.39 46

Feedback

L
28. Aug 2012 路 04:09 UTC
OS X version doesn't run... :(

Exception in thread "main" java.lang.UnsupportedClassVersionError: gameSystem/GameMain : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
The Jahn
28. Aug 2012 路 04:28 UTC
A really interesting spin on a classic game.
馃帳 djtjj
28. Aug 2012 路 10:05 UTC
@L I'm not quite sure yet (I have no way to test this), but from what I've found the error your getting is associated with an out of date version of java. If you could update to version 7 / are already there I'd like to know
handuel
28. Aug 2012 路 11:45 UTC
Getting this on linux as well: Unsupported major.minor version 51.0
JPatrick
28. Aug 2012 路 14:02 UTC
you can fix that error by recomiling against java 1.6
munchor
28. Aug 2012 路 14:02 UTC
I also can't unrar on GNU/Linux, since rar is a proprietary file archiver and I'd rather not install proprietary software.
Ragzouken
28. Aug 2012 路 14:07 UTC
The idea turned out to be much more interesting than I expected! Was interesting choosing between the options that I thought would help me get points faster. The simple graphical style is nice - could really have done with a simple bouncing sound from bxfr or something. When I added the blocks, the game pace slowed a lot because of the huge number of points I had to earn - turned me off a bit :(

The bouncing was a bit odd, sometimes the ball reversed direction instead of being reflected, and sometime got stuck in paddles or walls and bounced along until off screen.

Like it!
goerp
28. Aug 2012 路 14:08 UTC
Sorry cant play it either. Based on the comments above it is because of the java version. Someone suggested reposting a recompiled version. I think that is allowed within the rules, so maybe? I am curious about your game
馃帳 djtjj
28. Aug 2012 路 14:51 UTC
@Anybody who couldn't play this on mac or Linux
OK, I've recompiled against java 1.6 (links are now updated for all platforms)

@munchor
Didn't even think of that, now compressed with 7zip.
馃帳 djtjj
28. Aug 2012 路 14:57 UTC
@Ragzouken
Thanks, I ran out of time before I managed to balance the bricks at all, If I ever do a "post-LD" revision that'll probably be the first thing I do.
Eisdrache
28. Aug 2012 路 21:04 UTC
The game really evolves in difficulty the more you play it!
Fsmv
28. Aug 2012 路 21:41 UTC
I like the main idea and it's fun but I think it could do with some music and some colors.
patrickgh3
28. Aug 2012 路 21:51 UTC
I really liked the idea of playing as the right and left paddle, and as the right and bottom paddle. Those stages were fun. But I think the game needed a little more direction. I think it would have been cool to have a set pattern of evolutions that you go through every time and you try to get a high score, rather than the game just throwing random evolutions at you, as far as I can tell. But the game works as-is and didn't have too many bugs. Good job!
imef
28. Aug 2012 路 22:09 UTC
Kinda reminds me of BIT.TRIP:BEAT! (I love that game)
ghRibacki
28. Aug 2012 路 22:15 UTC
I like the idea of mutations dna-like on the game. Those double paddles are really challenging! A very nice game, fitted perfectly with the theme but I missed some chirp sounds.
QualityAssurance
28. Aug 2012 路 23:32 UTC
Good idea, but the pace is just way too slow. This game would be great if you could get it to flow smoother and if you added more gameplay types.
Cake&Code
29. Aug 2012 路 04:45 UTC
Pacing does need some work as QualityAssurance mentioned, it is too slow. It was fun for a while, but I quickly got tired of the mechanic. With some more features it might be more interesting, or maybe 2 players? That would be really intriguing with all these odd paddle configurations. It could be done in head to head or survival modes.
Rex Peppers
29. Aug 2012 路 16:30 UTC
Couldn't get this to work.
馃帳 djtjj
29. Aug 2012 路 16:39 UTC
@Rex Peppers
What OS are you using? (if windows) have you tried the version labeled 1.6?
Kumquat
29. Aug 2012 路 17:03 UTC
The more you play it, the difficult it gets, that's for sure!
I had a bug: the ball became trapped within one of my pads and I got all the points I needed for the next evolution for free...
YSelf Tool
29. Aug 2012 路 17:41 UTC
Nice retro game, as hard as needed.
At the beginning it is strange to use the menu just with the keyboard and play the game with the mouse, but that does not matter.
Mach60KAS
29. Aug 2012 路 21:27 UTC
I quite liked the mutations you could make - ultimately the game proved to become fiendishly difficult yet you could rack up score in no time. On the note of racking up score, the player can catch the ball inside of the paddle, essentially causing them to win the round as it bounces back and forth. Still, well done! :)
cappelnord
30. Aug 2012 路 15:22 UTC
I like the minimalistic graphics but the game had some glitches.
Benjamin
30. Aug 2012 路 15:55 UTC
The starting idea is neat but evolution can make the game easier or more difficult but also longer. It make it a bit chaotique in my opinion. And it really need sounds, at least the classical pong beep :)
馃帳 djtjj
30. Aug 2012 路 22:17 UTC
Yay Feedback!

I'm taking all this to heart, I already have a significantly updated version of DPVE on my PC right now, and I'll post it sometime in the future in the LD journal, I just don't want it tainting anyone's opinion of my entry.
TheGameMaker
31. Aug 2012 路 20:13 UTC
Great idea!
jellonator
31. Aug 2012 路 20:15 UTC
Probably should have went with a .zip file.
Just a thought though.
馃帳 djtjj
31. Aug 2012 路 21:16 UTC
Winrar should have no trouble opening the 7zip files.
goffmog
31. Aug 2012 路 22:15 UTC
I liked it :) But it took me ages to complete the breakout style level - with the motivation of finding out how the gameplay would evolve after that, only to find it was just another breakout level with either one less paddle or more score :) Breakout is fun though :)
RARoadkill
31. Aug 2012 路 22:25 UTC
I like the concept. I kept getting the ball stuck in the paddle and winning really quickly though
raver
02. Sep 2012 路 08:51 UTC
Nice pong like game. Well done.
SFX
17. Sep 2012 路 22:20 UTC
It doesn't work on any system where file names are case-sensitive.