Adventures of Hermanni by samoojamies

[raw]
made by samoojamies for LD24 (COMPO)
This is a small 3D-platformer with puzzle elements. Try to finish it!
Walkthrough:
https://dl.dropbox.com/u/60485425/LudumDare/aohWalkthrough.PNG

Engine: Unity
Graphics: Wings 3D, Paint.NET and GIMP
Sound effects: http://www.bfxr.net/
Music: with a python script by Ben "GreaseMonkey" Russell http://www.ludumdare.com/compo/2011/12/13/if-you-find-it-hard-to-make-music-read-this/

Ratings

Coolness 61% 3
Overall 3.18 255
Audio 3.06 161
Fun 3.29 142
Graphics 2.56 502
Humor 2.48 237
Innovation 3.21 208
Mood 2.58 399
Theme 2.82 407

Feedback

superjoebob
27. Aug 2012 · 03:43 UTC
I really liked this one, the level design is pretty solid and the music is awesome! The little triangle guy is cute too, good job man.
Thurig
27. Aug 2012 · 09:54 UTC
Great game! a shadow would have made jumping a bit easier. Still I enjoyed it.
JaJ
27. Aug 2012 · 16:18 UTC
Very nice concept and a fun game. I'm not a fan of the graphcis, though.
cappelnord
27. Aug 2012 · 16:19 UTC
cute guy!
codesavage
28. Aug 2012 · 00:22 UTC
Finished it as requested! ;) Cool idea, it was fun using the various blocks to get past the obstacles.
Jacic
28. Aug 2012 · 14:21 UTC
The controls are decent enough, but jumping without being able to adjust mid-air makes this rather hard. The music is nice, but I didn't really like the graphics too much.

Good game. :)
Cyros
28. Aug 2012 · 14:52 UTC
Probably one of the only games that kept me interested in it. Great level design as well. Simple Cute and Fun as it should be
Zoomyzoom
28. Aug 2012 · 14:52 UTC
Hard to control but overall ok
dekart
28. Aug 2012 · 15:06 UTC
I like it :)
tupperwarespoon
31. Aug 2012 · 09:52 UTC
I liked this game until I got to the jumping puzzle where you keep getting bigger. If you're going to play with how fast I can move between the blocks and how far I can jump, please don't make it have a perspective shift as well. I gave up after about 25 attempts, most of the time dying because of how the controls worked. Apart from the controls though, really good idea, simple but effective art style, and decent sound.
BrothersT
31. Aug 2012 · 16:46 UTC
Haha, I really liked this, the controls were a bit unforgiving, not being able to control yourself in the air and such, but it was really fun and the puzzles were well thought out. nice one.
SusanTheCat
01. Sep 2012 · 16:56 UTC
Cool use of puzzles.
MurrayL
01. Sep 2012 · 16:58 UTC
Good concept - a platformer where you have to adjust your stats as you play.
The bit with the spinning blades was really hard, though.
goerp
02. Sep 2012 · 19:07 UTC
This is good. If I didn't have a load of other games to try, I would try to get even further. I like the music, how did you make it with a script, is it by algorhytm? Good puzzles too. Some more work on the controls (responsiveness) might help. And it wasn't always obvious at what height the platforms were.
🎤 samoojamies
02. Sep 2012 · 19:45 UTC
@goerp I used this http://www.ludumdare.com/compo/2011/12/13/if-you-find-it-hard-to-make-music-read-this/
Lapinou
03. Sep 2012 · 06:47 UTC
One of the best LD24 game I've played ! Very nice concept, fun to play (thanks for all the checkpoints :D !). I think that a shadow behind the character could improve a lot the platforms phases (but still like a lot your game).
mohammad
03. Sep 2012 · 18:44 UTC
i started crying.
not because it was good, but because it reminded me of the old days. the days when models had 6 or 7 polygons, when the internet was filled with .GIFs, when...*sigh*....*weeps quietly.*
🎤 samoojamies
04. Sep 2012 · 14:16 UTC
@mohammed lol
alvivar
04. Sep 2012 · 14:35 UTC
Awesome! Cool level design.
goffmog
10. Sep 2012 · 19:19 UTC
That was truly great! The only thing I'd have done to improve it (besides making it bigger!) would be to let you change direction in mid air... There were a couple of places where the perspective made it difficult to tell what you were horizontally aligned with - I got stuck on the jump from the ramp because I couldn't tell where exactly that floating platform was, maybe projected shadows would help? Anyway, I had a lot of fun playing this and it was one of those ones I *had* to beat - spinning blades will never get old, and the main character has real personality :)
evilseanbot
12. Sep 2012 · 22:25 UTC
Quite fun

There were a couple of issues with dying, like you kept some inertia and could walk yourself over a cliff again after respawning.
patrickgh3
17. Sep 2012 · 17:58 UTC
Pretty fun, there was some interesting level design with both jumping challenges and puzzles.
Manuel Magalhães
17. Sep 2012 · 19:24 UTC
I found the part when the guy "grows" in size hard to control but it's a solid entry.