Evolve Munch! by nickusername1

[raw]
made by nickusername1 for LD24 (COMPO)
Sorry that the game-play doesn't have much to it/make sense. I couldn't get the AI working so I couldn't finish in time.

Ratings

Coolness 63% 3
Overall 2.19 709
Audio 1.68 552
Fun 1.90 697
Graphics 2.37 570
Humor 1.50 564
Innovation 2.07 671
Mood 1.88 650
Theme 2.23 618

Feedback

vicethal
27. Aug 2012 · 03:21 UTC
Sorry, couldn't run this game... Even though it says web, Unity doesn't have a linux client :(
Rose
27. Aug 2012 · 03:22 UTC
This game seems interesting, but I wasn't exactly sure what the point was (like, whether I should eat the food or other organisms.) Also, the sound may have been messed up because I could only hear an unpleasant fuzzy sound once in a while.
TwilightFlandre
27. Aug 2012 · 03:37 UTC
Perhaps I'm missing out on a bunch of gameplay but all I did was collect the algae looking things until time ran out and then I won? Really don't see how it applies to the theme at all. I'll bookmark this page and see if someone can reveal if I'm missing out on something here.
rynti
27. Aug 2012 · 03:42 UTC
Yay I lost and won the game at the same time: http://d.pr/i/2G51

However, not too bad :)
Mamick
27. Aug 2012 · 03:47 UTC
The game looks interesting, but it could use some instructions. What was I supposed to do? What do the different dot arrangements mean? I just got the algae and kept winning. Was I supposed to get other stuff?
vigrid
27. Aug 2012 · 17:07 UTC
I'm not sure what is the point of the game. Seems pretty rudimentary and the gameplay is puzzling - I couldn't tell what the win and lose conditions were.
Vordux
27. Aug 2012 · 17:11 UTC
pretty neat little idea, I would have liked the gameplay to be extended however.
Qaterknan
07. Sep 2012 · 14:33 UTC
Well, one can tell this game is either not complete or they are missing something. But I like the graphics :)
someone
12. Sep 2012 · 14:58 UTC
Can't run the game in Linux.
creative630
12. Sep 2012 · 15:01 UTC
I won the game, don't know how or why :? I liked the little space ship type things.
Khayet
12. Sep 2012 · 15:04 UTC
Unfortunately, I can't really experience any gameplay besides eating seagrass(?) and winning. The graphics look promising enough.
garygreen
12. Sep 2012 · 23:47 UTC
I liked the luminous graphic style you used and the idea of the game and the fact that the coloured creatures you were supposed to eat ran away from you when you got close. However, it seemed as if you could lose pretty quickly if none of the colour you were supposed to eat appeared.
Rex Peppers
13. Sep 2012 · 12:36 UTC
Nice job on the graphics, I think you've got the basis for something really interesting here... maybe get rid of the clock, or have the clock be attached to hunger in some way?
robcozzens
14. Sep 2012 · 05:59 UTC
Looks pretty cool! Gameplay didn't really work, but you already mentioned that.