TOWER OFFENSE by Graf_Grun

[raw]
made by Graf_Grun for LD24 (COMPO)
A game where cells eat each other to make themselves better and try to pass towers.

If a cell eats a cell at or above its own level, it will use those advanced parts (or whatever) and make itself significantly better.

If a cell eats a cell below its own level, it will only absorb the HP.

UPDATE: (post compo)
In 'GUIDELINES' is a document describing all the secrets in the game. Looking at it may ruin the fun of the discovery of all the ways for a cell to evolve, but will also make sure you found them all. Look at it if you want, it isn't an official part of the game.

The post-compo version is slightly better. The changes are as follows:
- implemented 'halo' around changing cells ( I had wanted to do this but ran out of time).
- prevented an error that occasionally prevents one from getting past wave two of level one.
- added support for skipping dialog with .
- added support for visiting past dialog with .
- fixed some text errors in the dialog.
- added 'fastforward' button that will remove the cap on fps and allow the simulation to run faster (if your computer sucks it won't run any faster).
- fixed turrets spawning wrong (in the original code I accidently switched the data value for 'kind' with data value for 'wavespawn' making a basic turret that should spawn in wave two spawn as a machinegun turret in wave one).
- added the identity of the mysterious static at the end of level five! It's pretty epic. Well, maybe not...

Please don't look directly at the bugs!
http://puu.sh/ZpuZ

Ratings

Coolness 62% 3
Overall 3.55 97
Audio 2.55 324
Fun 3.48 90
Graphics 3.35 213
Humor 3.70 29
Innovation 3.81 45
Mood 3.44 78
Theme 3.94 37

Feedback

Folis
27. Aug 2012 · 15:44 UTC
It was somehow weird, but I liked it! It's like your personal bio-chemical sandbox :D

The tutorial is also very well-made
Moris_N
27. Aug 2012 · 17:39 UTC
It's awesome game ☺
josefnpat
27. Aug 2012 · 19:51 UTC
Tried to run this on linux via wine, but the mouse got stuck. Sorry!
pythong
27. Aug 2012 · 20:14 UTC
too much text in the intro :P
fruitfly
27. Aug 2012 · 20:18 UTC
download is quiet slow...
27 minutes remaining... then you get a rating :-)
Ponte
27. Aug 2012 · 20:23 UTC
Interesting concept and funny dialogs.
My Milked Eek
27. Aug 2012 · 20:39 UTC
I liked it, interesting concept. :)
Rellikiox
27. Aug 2012 · 20:42 UTC
I really enjoyed the game, even though I don't think I understand how it works :D
flyingbear
27. Aug 2012 · 20:47 UTC
very interesting premise! I enjoyed the colorful dialogue =) It was hard to figure out the rhyme and reason behind what-eating-what in which order. Maybe that could be simplified a bit, at least in the beginning of the game.
ramoncb
28. Aug 2012 · 00:59 UTC
The letters in the intro were too small, but was very fun and the concept fit very well with the theme!
thewiseguy99
28. Aug 2012 · 01:01 UTC
Actually his was quite innovative and cute. I think if you put some more time into this it could shine.
Kharza
28. Aug 2012 · 01:20 UTC
Lots of stars from me! gobble gobble
🎤 Graf_Grun
28. Aug 2012 · 02:41 UTC
@pythong
Sorry.

@fruitfly
Sorry, it only takes me five seconds...

@flyingbear
I put up 'Guidelines' in the downloads, but figuring out the rhyme and reason is the fun of it.

@ramoncb
Sorry, I actually made them 2x size, but then I accidently lost that code and was too lazy to recreate it (plus, I was out of time).

@thewiseguy99
Time? Time? What's that?

@Kharza
Thanks, I very much enjoy your stars...
linkzns
28. Aug 2012 · 03:38 UTC
I thought the game progressed a little slow on the beginning, but uses the theme very well! I loved the concept.

Also, the tutorial should be skippable, or at least have a way to click to make it faster, because it takes a lot of time in that letter by letter typing.

Overall, good job!
imef
28. Aug 2012 · 16:41 UTC
Very well made!
Zoomyzoom
28. Aug 2012 · 18:04 UTC
Not too innovative but still a good game!
jobe
28. Aug 2012 · 18:07 UTC
Good idea and well executed game. A bit slow maby
whilefun
29. Aug 2012 · 01:40 UTC
SUCH funny dialogue during the tutorial :) I really liked the super crisp graphical style. I must admit, the game has a very slow pace, so I found it hard to reply more than a couple times. Good job though
Rabbits...
29. Aug 2012 · 01:58 UTC
I very much enjoyed finding out all the different types of things to make...
GFM
29. Aug 2012 · 16:09 UTC
Perhaps it's only me.... but I found the game really hard. >_<
Couldn't pass the second stage... =X

But it's really fun. =D I'll probably play it again later. =D
kibertoad
29. Aug 2012 · 21:52 UTC
Good idea, good execution, ace tutorial. Most commendable work!
echa
29. Aug 2012 · 22:20 UTC
Very intresting game mechanic.
Jeremias
31. Aug 2012 · 17:58 UTC
Very nice and innovative concept. I would make a post-compo-version! The following you should improve:

- Breeding gets annoying because pausing and breeding the right cells is sometimes fiddly, e.g. if you clicked on the wrong cell or if you must wait until it hits the door and comes back.
- There should be more control to what cells they evolve instead of hoping a useful comes out. But luck should still be part of the breeding.

Perhaps a starting screen where the player chooses how to breed?
metaldemon
04. Sep 2012 · 15:11 UTC
nice one :P i liked the commentator :P
tastive
12. Sep 2012 · 02:14 UTC
Very cool concept. Definitely needs a fast way to move through the opening text, though!