The World of What? by Kaytus
THE FINAL VERSION IS ONLINE!
EDIT
We turned off the Downloadable Version so that some errors wont happen again. Sry bout that! =D
Hope everyone enjoyed it!
We created a sandbox style game, that you need to explore all the possibilities that the island holds for you! We all hope that you guys enjoy this game!
And post here the achievements you guys unlocked!!! Would be fun! =D
EDIT
We turned off the Downloadable Version so that some errors wont happen again. Sry bout that! =D
Hope everyone enjoyed it!
We created a sandbox style game, that you need to explore all the possibilities that the island holds for you! We all hope that you guys enjoy this game!
And post here the achievements you guys unlocked!!! Would be fun! =D
| Web | http://dl.dropbox.com/u/15815730/WebPlayer/WebPlayer.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=3438 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.19 | 108 |
| Audio(Jam) | 3.56 | 37 |
| Fun(Jam) | 2.62 | 175 |
| Graphics(Jam) | 4.01 | 41 |
| Humor(Jam) | 2.15 | 141 |
| Innovation(Jam) | 3.12 | 90 |
| Mood(Jam) | 3.01 | 92 |
| Theme(Jam) | 3.69 | 27 |
About the game, the game is VERY beautiful and charming, it really makes someone who is looking want to play it, but, the game is quite complex too.
It could have a better feedback of what your objectives and somewhere to see the commands while you playing would be nice.
In conclusion, wonderful job guys, you should be proud of it.
Thank for your feedback!!! We're absolutely proud of it, and we gonna keep up with the development of this game, to bring it to another level!!!
There is some "achievements" in this game, and you won it by evolving the creatures and putting them together in different combinations.
Seems like a very cool, deep game. Love the visuals!
Suggestion: walk the player through some actions at the beginning, rather than presenting them with a wall of text. It's a bit overwhelming, not sure what I'm supposed to do first!
Seems like a very cool, deep game. Love the visuals!
Suggestion: walk the player through some actions at the beginning, rather than presenting them with a wall of text. It's a bit overwhelming, not sure what I'm supposed to do first!
Love the graphical style, especially the lizards wearing little lizard outfits. The music and UI design are nice as well.
Initially, I had difficulty getting the web version working, which was due to Chrome. No big deal, I just downloaded the Windows version.
Next was a resolution issue on the game. You game doesn't scale well from the intended 800x600 image size. Unity defaulted to 1024x768 and when I had it selected the title screen was off center and the action selector was rendered over the play field instead of at the bottom.
Next one of my tribes dissapeared. They were still there (I could hover over them and see their stats) but they did not render.
Half way through the second age I could no longer perform any actions, I could select and action, and it would use up a time unit on the bottom, but nothing would actually happen in the game.
Nifty things:
-Very polished, and graphically pleasing.
-Nice music and sound effects.
-Seems like there's some interesting mechanics going on.
-To me, it appears the winning strategy is to focus on the central area, and try to shift all the other areas to the same color.
Not so nifty things:
-To be honest, I don't really know what's going on.
-From the intro screen, I understand what the buttons do, but that's about it.
A technical issues:
-I tried the downloadable and web version. Both seem similar to me, but the downloadable version has a tendency to shift the command half circle into the play area. Both when selecting windowed and full frame, the half circle would appear in the play field, sort of blocking the left hand clickable areas.
We tried to create a game where you can just play with the world variables like the type of terrain, the different types of creatures and so on. A sandbox like game, where you can explore the possibilities.
We didn't had enough time to create a nice and polished tutorial, so for that we apologize!
The game consist in explore the combinations of different creatures in the same island, so you could unlock some funny achievements. I think its not so clear thou. Ok its fine, we had only 72 hours to create the game!
About the resolution bug, we know that if the resolution is different from 800x600, the GUI would look kinda messy, but there was not enough time to adjust that too, and for taht we apologize again!
We turned off the downloadable version, so that error wont happen again.
We want to polish this game even more, and add more features so we could take this to another level. But now, we just hope you guys enjoyed the "feeling" we put in the game, and give us some nice feedbacks like that, so we could think about them for the next version of the game!
Thanks again for all the feedbacks, and sry about the errors and the "bad" experience some of you had with the game. We'll fix it soon enough!
Thanks Again! o/
Yep. Sry about that.
We're using this for polishing even more this game, so everyone could understande what they doing at all... hahaha.
Thanks a lot.
Just the sound of creating animals was taken from Age of Empires, all the rest was created by the sound designer.
It would have been nice to get some sort of hints to what kind of terrain each creatures liked best. I had a few that just randomly died. Once or twice I evolved them and they completely disapeared as well.
That stuff aside, this is a really neat idea! Good job!
Thanks for the comment! =D
We doing a polishing work here, so we could upload a more intuitive version for post-jam and even a comercial version!
Lol, why is the game ending if I have several species living in the isles? you nasty murder! XD
Thanks for your comment!!!
Thanks a lot! =D
As many others, couldn't figure what to do exactly, but anyway, it seems there is a good concept here. I think what is lacking the most is a manual. Also yeah, I'm not sure you're allowed to use AOE sounds
Yeah. Everyone tought the same. We didn't have enough time to create a good tutorial. But we're working on that.
Thanks for the feedback! =D
You can foresee the disaster, so you cam make your actions based on the upcoming disaster. This way you should make your progress trough the game.
Because I didn't know what I was trying to achieve, I didn't really care what happened. Without some guidance the game is just boring. Sorry!
It does have lovely graphics and sound, though, so I have rated on those aspects only.