Ludum Labs Evolution by ethankennerly
Play here: http://finegamedesign.com/evolution/
Arrow keys: Move.
Mouse: Shoot.
Shoot all the zombies.
When you die, your player comes back and replays their actions.
A game made in 48 hours by 3 developers.
Ludum Jam August 24-26 theme is "Evolution". http://www.ludumdare.com/compo/rules/
In order of signup we are: John Wilkinson, Ethan Kennerly, Dave Alleca.
Engines and content creation tools: Flixel 2.55, Flash CS6, FlashDevelop.
Arrow keys: Move.
Mouse: Shoot.
Shoot all the zombies.
When you die, your player comes back and replays their actions.
A game made in 48 hours by 3 developers.
Ludum Jam August 24-26 theme is "Evolution". http://www.ludumdare.com/compo/rules/
In order of signup we are: John Wilkinson, Ethan Kennerly, Dave Alleca.
Engines and content creation tools: Flixel 2.55, Flash CS6, FlashDevelop.
Ratings
| Coolness | 24% | 957 |
| Overall(Jam) | 3.08 | 129 |
| Fun(Jam) | 3.17 | 81 |
| Graphics(Jam) | 2.25 | 238 |
| Innovation(Jam) | 3.17 | 76 |
| Theme(Jam) | 2.50 | 165 |
Feedback
vicethal
27. Aug 2012 · 02:07 UTC
I didn't know what was going on at first, but once I figured it out, I thought it was cool as hell! The game was short, but it was fun and interesting. Thanks for supporting Linux.
devwil
27. Aug 2012 · 02:11 UTC
i didn't understand how i was evolving. one life seemed identical to the next.
nimblegorilla
27. Aug 2012 · 03:26 UTC
Getting shadowed by your previous life was pretty cool, I hope you can add more levels, different weapon types, or maybe some kind of power up system based on previous kills.
Amoaeba Junior
29. Aug 2012 · 15:07 UTC
HA fighting with my past selves very nice!
dector
31. Aug 2012 · 18:01 UTC
I can't see evolution here ^_^. But congradulations with starting.
Zelen3d
17. Sep 2012 · 00:36 UTC
The zombie principal was interesting, but I actually won the game without dying and using it. You should make it more of a challenge, make the zombie usage mandatory.