Evoes by Corné Dorrestijn

[raw]
made by Corné Dorrestijn for LD24 (COMPO)
This is a puzzle game that looks a bit like Osmos however the game is played totally different. In this game you need to adsorb 3 smaller orbs into 1 big orb to evolve the orb to another Orb.

The game is made with Inkscape and Sublime Text and is written in HTML5/JS/CSS3 all graphics are SVG images. I have tested it in Chrome and Firefox and it works in both browsers. (Best in chrome, firefox is little bit slower with SVG images)

Because I lost a lot of time on fixing bugs I only have 3 levels.

http://www.ludumdare.com/compo/2012/08/26/submitted-17/

Ratings

Coolness 53% 3
Overall 2.81 461
Audio 2.88 208
Fun 2.26 596
Graphics 3.35 213
Humor 1.08 622
Innovation 3.44 143
Mood 2.71 328
Theme 2.70 450

Feedback

Raptor85
28. Aug 2012 · 06:32 UTC
It's interesting, a little hard sometimes to get them going at just the right angle you want them to, and a few times i had them deflect off the thing that was supposed to absorb them. I think it would have been more fun with more physics and without the magnifying lens though.
gnx
29. Aug 2012 · 08:26 UTC
Presentation is nice all around. I like magnifying glass effect. It is a bit hard to figure out what to do and even with reading the explanation I found it hard to control the objects.
Zelen3d
31. Aug 2012 · 00:33 UTC
The presentation is just great, but the the process is a little hard to grasp, especially with the magnifying lense.
🎤 Corné Dorrestijn
31. Aug 2012 · 16:32 UTC
I know it is hard to use, If I had more time I would have made a in-game tutorial.
goerp
31. Aug 2012 · 16:38 UTC
The graphics look great. It gives a good idea of zooming into cells. Good browser integration. For me it was a bit annoying to see so little of the playing field and the gameplay not so clear. Good effort.
Syarahsy
01. Sep 2012 · 08:45 UTC
This game had a great little "wow! moment for me. It felt very unique even though I've played Osmos. I thought the tutorial gave just enough information to get me going, and I was able to solve all three. Nice job!
🎤 Corné Dorrestijn
01. Sep 2012 · 11:45 UTC
Thanks for your reply's. I'm currently thinking of making a better version at the moment, so it is very useful.
AdventureIslands
01. Sep 2012 · 19:03 UTC
Damnit, this is hard, if I understood right and I need to get all three into the middle big one, that is. I just wonder if the magnifying glass was really neccessary.
jplur
01. Sep 2012 · 19:59 UTC
Nice to see svg for the graphics.
N0W33t0rs
02. Sep 2012 · 08:09 UTC
I liked the game. Maybe it would be i good idea to show the each level at the start, just to tell the player where to look for the orbs.
DaveDobson
03. Sep 2012 · 05:42 UTC
Cool music and an interesting concept. The circles seemed very difficult to select properly to me (I had to have them nearly perfectly circled) and I didn't have a good visual clue as to which one I'd paired with the first, because only my first one got the dark rim. I could have used some more feedback. I felt like the magnifying glass got in the way some rather than being a feature; I'd have preferred just playing without it. The graphics and the zooming were really cool, and I dug the background music. Nice work.
Qaterknan
08. Sep 2012 · 12:16 UTC
I like the idea of the magnifying glass and the concept. But it was quite difficult for me. Anyway, good job.