The Legend of Elzad by arkeus
The Legend of Elzad
The game page contains all the controls and a few special notes.
Timelapse is now up.
The game page contains all the controls and a few special notes.
Timelapse is now up.
| Web (Flash) | http://axgl.org/f/evo/ |
| Timelapse | http://www.youtube.com/watch?v=Pz16ifhPIl4 |
| Source | http://axgl.org/f/evo/source.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=4155 |
Ratings
| Coolness | 36% | 791 |
| Overall | 3.83 | 31 |
| Audio | 3.46 | 68 |
| Fun | 3.63 | 51 |
| Graphics | 4.31 | 22 |
| Humor | 2.41 | 259 |
| Innovation | 2.28 | 603 |
| Mood | 3.49 | 66 |
| Theme | 1.96 | 662 |
Nice work pn graphics and gameplay. It suffers a bit from a lack on in-game-instructions(which I would've preferred, though it is right below the game), and the fact I have to bend my hand to reach the Z-key in the middle of the keyboard (european layout)
Good game!
I'm impressed
great stuff - loved it.
the graphics & controls could use a bit more work but this is criticism on a high level, well done
Skimping a lot on theme relevance though? I don't see a single thing relevant to the theme.
+ good graphics and music, kinda hard to believe you managed to do all this in only 48 h
- there's not a lot of evolution going on
I'm struggling with the controls a bit. After some minutes I didn't want to fight anymore and dodged the enemies instead. There is a too high log of time between a swordattack and the ability to move on. Secondly you can't hit enemies diagonal.
Graphics and music/sounds are good. Nice job (but doesn't fit the theme at all...).
Also http://i.imgur.com/so3hV.png
There were only two things that I disliked about it at all. The music didn't take long to get repetitive, but I'm sure that's why you added a "mute" option. Thank you for that!
Also, I found some problems with collision where I would get stuck trying to fit through a small gap (between trees, or on the ramp areas between terrain levels).
A coupe of things I noticed: I was able to get the diamond shield right after I got the hammer, since pools of lava can be destroyed with the sword.
Also, the blue and yellow slimes were immune to both the diamond and steel swords for me, so I had to switch to wooden again whenever I wanted to kill one. Those last two things didn't detract from my enjoyment of the game at all though.
The pixel art is great, especially the variation on the biomes! I loved the sound effects, too - would have given a higher audio rating if not for the music.
Overall I loved the feel of it and was very impressed with the scope. Awesome job! :D
Looking forward to the finished, post competition version!
http://fc02.deviantart.net/fs70/f/2012/242/4/2/screen_shot_2012_08_29_at_12_35_17_pm_by_johnjensen-d5cxnz5.png
Bugs I noticed:
- Steel sword doesn't damage Bomb Turtles
- Diamond sword doesn't damage Slimes (at least blue, haven't tested the others)
- Sometimes slimes walk places they shouldn't, like when there's a wall they just walk through it.
I also once pushed a Bomb Turtle into the water and it crawled around there :p
Good luck with making it a bigger game.
Here is a head's up on a bug. I managed to get out of environment then crash the game. To do it, start at the map-tile that is one up and two to the right of the bottom-left map-tile on your world map. Now that you are there, go left towards part of the coast that is on the border of the map-tile. You'll end up in the water.
Hope that helps :)
But yes - the theme is not really identifiable so people could believe you created it before LD.