Shpaceshifpt by crucknuk
Hello !
The general Lisper orders you to destroy the death star. Use your shpaceshifpt to fulfill your mission!
Your shpaceshifpt has the capacity to change its shape to get through obstacles. Use it wisely to go as far as you can!
CONTROLS:
On keyboard:
Movement - WASD
Changing shape - U/I or Top/Bottom Arrow
Rotation - IJKL or Left/Right Arrow
On controller:
Movement - Left stick
Changing shape - L1/R1 button
Rotation - XYAB
Have fun, and submit your high score in the comments ! :)
Team:
Jeremy G.-R.
Kevin L.
Julien O.
Gabriel C.
Musics:
Jens KiilStofte - A new Dawn
Aaron Spencer - Urban evasion
Tips:
- This game is quite hard if you play with a keyboard. In this case, it might be easier if you play with arrow keys to change shape/rotation.
- Your shadow is projected on walls in front of you, it helps a lot to see if you'll get through holes or not!
Post-Jam:
- Enhance player movement so you can focuse more one switching shape/rotation
- Shield/booster has a durability bar instead of a timer
The general Lisper orders you to destroy the death star. Use your shpaceshifpt to fulfill your mission!
Your shpaceshifpt has the capacity to change its shape to get through obstacles. Use it wisely to go as far as you can!
CONTROLS:
On keyboard:
Movement - WASD
Changing shape - U/I or Top/Bottom Arrow
Rotation - IJKL or Left/Right Arrow
On controller:
Movement - Left stick
Changing shape - L1/R1 button
Rotation - XYAB
Have fun, and submit your high score in the comments ! :)
Team:
Jeremy G.-R.
Kevin L.
Julien O.
Gabriel C.
Musics:
Jens KiilStofte - A new Dawn
Aaron Spencer - Urban evasion
Tips:
- This game is quite hard if you play with a keyboard. In this case, it might be easier if you play with arrow keys to change shape/rotation.
- Your shadow is projected on walls in front of you, it helps a lot to see if you'll get through holes or not!
Post-Jam:
- Enhance player movement so you can focuse more one switching shape/rotation
- Shield/booster has a durability bar instead of a timer
Ratings
| Coolness | 58% | 3 |
| Overall(Jam) | 3.33 | 448 |
| Audio(Jam) | 3.45 | 234 |
| Fun(Jam) | 3.28 | 417 |
| Graphics(Jam) | 3.40 | 502 |
| Humor(Jam) | 2.63 | 447 |
| Innovation(Jam) | 3.20 | 423 |
| Mood(Jam) | 3.07 | 571 |
| Theme(Jam) | 3.80 | 186 |
There is a white wall graphic style that really hurts the eye, the others are good.
The controls are a nightmare though. Finding the right shape, rotating and properly lining up the ship are all fiddly, which adds up to a royal mess.
Here's one way to fix the issue:
- Constrain the movement of the ship to the same grid that the randomized walls use.
- The IJKL keys should change the shape rather than the rotation.
- Rotation is handled with U & O then or you could just remove it altogether.
- Experiment with the grid size. 3x3 grids might translate to snappier gameplay. With a smaller grid the ship can be accelerated to much higher speed as well.
- The invincibility powerup should not be time based but rather have an armor value. Say, it breaks immediately after three walls. At the moment it sometimes stops right before a wall, resulting in an unavoidable collision.
Keep at it.
Controls are very hard to learn, that's true. But after I realised you project a white "shadow" of the space shift onto the walls it made everything better. Very well polished. Good job !
Great presentation, graphics and audio.
About the controls, playing with IJKL was easier.
The keybord makes it really hard, but it's great with the joypad and I had a lot of fun playing it. Well done.