Sir Mastery of Dickery by Xheis

[raw]
made by Xheis for LD25 (COMPO)
First Ludum Dare, and It's wrapping up quite rough though i've found it quite entertaining.

Ratings

Coolness 35% 912
Overall 2.19 716
Audio 2.00 489
Fun 2.56 494
Graphics 2.81 415
Humor 3.00 204
Innovation 2.31 620
Mood 2.47 526
Theme 2.69 573

Feedback

Scott McBee
17. Dec 2012 · 04:02 UTC
Throwing babies and kittens to get away from an angry mob? Love it. Physics were a bit off at some parts making it hard to jump, though.
uuav
17. Dec 2012 · 06:42 UTC
I think you should rename Unity WebPlayer.html into Unity_webplayer.html right click on it and "copy the public link" then paste it to the web version if you want us to play online !
apophenia
17. Dec 2012 · 06:42 UTC
Pretty funny. I also had jumping issues. Couldn't get past the house.
uuav
17. Dec 2012 · 06:44 UTC
nice moonwalk implementation btw ;)
cwilloughby
17. Dec 2012 · 07:03 UTC
Web version doesn't work for me?
🎤 Xheis
17. Dec 2012 · 08:13 UTC
I didn't check externally before uplaoding, sorry: https://dl.dropbox.com/s/fp6n78rpho9jnf3/Unity_WebPlayer.html

Also, the public link option isn't available, is this normal?
NuSan
17. Dec 2012 · 08:41 UTC
The web version doesnt work for me, but its a nice concept. I like the funny mood.
DustyStylus
17. Dec 2012 · 10:42 UTC
Hiya, for the web version, put the .html and the webplayer file in your Public directory, right-click the .html and select Dropbox->Copy Public Link and post that for the URL. But change it from HTTPS to HTTP.

I'm on OSX and I'd quite like to play this!
DustyStylus
17. Dec 2012 · 10:43 UTC
Ah, sorry, didn't see your previous comment. Hmm, it should be in the context menu if it's in the Public directory?
Cthu
17. Dec 2012 · 14:26 UTC
Works great, but I die too much :( Pretty fun tho.
timtipgames
17. Dec 2012 · 14:27 UTC
Webversion just links to a dropboxfolder. Clicking the webplayer html made it download it. Used the desktop version.

Nice game. Loved the fact that you're walking backwards ;) Missed some goats. Also found it far too easy. Somehow I found the weird mix of graphical styles very appealing.
Edocentrique
17. Dec 2012 · 14:46 UTC
good concept
ilo
18. Dec 2012 · 01:05 UTC
Very funny premise, but I found it tricky to jump.
Komradus
18. Dec 2012 · 06:42 UTC
Throwing babies at angry locals? Brilliant.
BrothersT
20. Dec 2012 · 18:22 UTC
Very tricky to jump. Otherwise good.
dekart
20. Dec 2012 · 18:26 UTC
The web version doesn't work properly for me, cannot control the villain, it doesn't move
h.attila
20. Dec 2012 · 18:39 UTC
The controls were a bit off, otherwise nice game.
Pitoum
26. Dec 2012 · 08:57 UTC
Too much jumping issues make this soooo hard!
Like throwing babies and cats though ^^
🎤 Xheis
27. Dec 2012 · 13:16 UTC
I know the jumping is hard, but as a heads up- it's functional as it should. There is a 2.5 second cooldown between each jump just to fuck with the villain. It was an attempt at fake difficulty- which I don't really like in hindsight. Plan each jump well, you'll be able to do it.
StoneMonkeyStudios
30. Dec 2012 · 01:38 UTC
Good work on completing the game! Knowing how far along the course you were was nice, and I liked the aesthetics of the game (though it would have been nice to have the babies/ kittens consistent with the other characters).

The physics seemed a bit off (both for throwing obstacles and jumping); the obstacles did not seem to affect the mob more when thrown harder and the character seemed to get stuck on objects (making the jump seem unresponsive). This made the house section especially difficult since the foreground objects are blocking view of the obstacles that the player needed to jump over.