Burglar by Manuel777
You are a thief/burglar, and naturally you go around stealing from people and commiting crimes.
Controls:
Z: Interact, shoot
X: Use weapon (menace, hold before fire)
C: Switch current weapon/item
Arrows: Move
The game was made with GameMaker Studio, and as far as I know, it wont compile on the free version.
Controls:
Z: Interact, shoot
X: Use weapon (menace, hold before fire)
C: Switch current weapon/item
Arrows: Move
The game was made with GameMaker Studio, and as far as I know, it wont compile on the free version.
Ratings
| Coolness | 65% | 3 |
| Overall | 3.10 | 304 |
| Audio | 2.39 | 375 |
| Fun | 2.68 | 443 |
| Graphics | 3.87 | 80 |
| Humor | 1.95 | 572 |
| Innovation | 2.47 | 548 |
| Mood | 3.16 | 178 |
| Theme | 3.29 | 326 |
The controls are confusing. Having to hold x and then z to use a weapon is confusing. It's not obvious that you can enter houses, and that z is the button to press to do that. I only skimmed through the control section, but it should have been easier to understand.
Not engaging quick enough. I had to play for quite a while just to understand what was going on, and how to get back up to the top. Most people will only play a game for max 1 minute before moving onto another game if it's not interesting.
No obvious goal. Maybe there is one, but it seems like you would have to play the game for a while to figure it out.
Freezing when you die. This is major enough to be considered a bug, IMO, and you should try and fix it. Forcing people to refresh the page to replay the game would make lots of people leave.
Also that dog is poorly positioned, as you usually die before even realising that it's there, and that you're meant to avoid it.
Other things: Avoid using z as a control because it's not in the same place on every keyboard.
Theme use was average. You want to tackle the theme in a more interesting way, or more successfully use the concept to get a higher rating.
Graphics were good and bad. The mono-coloured thing worked Ok, but personally I think it's a bit ugly. Because of that, it was hard to tell what was people and what wasn't. But you managed to make a lot of graphics, so that's pretty good. I think you should've focused more on the gameplay first.
Overall the game wasn't too bad, but it did seem quite unfinished.
...wow I should learn to shorten my feedback, or else I won't have time to rate any games. XD
Yes, the dog is VERY bad positioned and I will try to fix that dog-death bug asap.
Jezz: Thats a lot of cool info, beware this was only tested by me, this is a common LD dev issue: Not giving enough info on the gameplay. But you realized about the doors and shooting, so it wasnt that bad of a control scheme :D I didnt knew the Z thingy trough!
The colouring was made like that for a simple reason; time. I dont like it on many areas neither, but thats cool for a 48h game, if this was more serious, I would have added a couple more colors to contrast more areas.
Thanks for playing guys! :)
I wish everything was slightly larger though - the menace animations are just a bit too tiny.
Nice though.
I agree that there's not enough contrast and sometimes objects are hard to distinguish, but the hazy graphics give the game a kind of mood that I really enjoyed, feel like I should stick around and explore.
Wouldn't it be great to have a hundred or so hours in this world with funky characters to meet and mysteries to explore? HERE TAKE MY MONEY!
As for the game itself, it felt a bit short. You go into the house with the dog, then there is the item shop, and that is it? The jump was a bit too high, and I couldn't figure out that you needed to press X THEN Z to attack, as one commenter wrote it.
Also, crazy story with the party and the mugging in your blog! I'm happy that you are well, and managed to take something from the experience :-)
Cheers!
Graphics were quite good actually. A little washed out as people said
And yeah, the game needed a goal, really.