Burglar by Manuel777

[raw]
made by Manuel777 for LD25 (COMPO)
You are a thief/burglar, and naturally you go around stealing from people and commiting crimes.

Controls:
Z: Interact, shoot
X: Use weapon (menace, hold before fire)
C: Switch current weapon/item
Arrows: Move


The game was made with GameMaker Studio, and as far as I know, it wont compile on the free version.

Ratings

Coolness 65% 3
Overall 3.10 304
Audio 2.39 375
Fun 2.68 443
Graphics 3.87 80
Humor 1.95 572
Innovation 2.47 548
Mood 3.16 178
Theme 3.29 326

Feedback

sanderman
17. Dec 2012 · 03:13 UTC
Interesting.
eShredder
17. Dec 2012 · 03:34 UTC
I have found a problem. Whenever the character interacts with the first dog or wolf the game freezes.
rylgh
17. Dec 2012 · 05:26 UTC
love the way it looks, so gorgeous
Scott McBee
17. Dec 2012 · 05:29 UTC
Some game freezes and the water was hard to see. I love the look of it, though.
ix
17. Dec 2012 · 05:44 UTC
Neat little thing. Nice graphics style. Game froze when I got near the dog, though.
angelk
17. Dec 2012 · 05:52 UTC
I love the minimal color palette and simple controls. A good gameboy game. I kept dying to the water which was hard to see.
Jezzamon
17. Dec 2012 · 05:54 UTC
Brace yourself for some hopefully constructive criticism. Sorry for slamming your game if you already know these.

The controls are confusing. Having to hold x and then z to use a weapon is confusing. It's not obvious that you can enter houses, and that z is the button to press to do that. I only skimmed through the control section, but it should have been easier to understand.
Not engaging quick enough. I had to play for quite a while just to understand what was going on, and how to get back up to the top. Most people will only play a game for max 1 minute before moving onto another game if it's not interesting.
No obvious goal. Maybe there is one, but it seems like you would have to play the game for a while to figure it out.
Freezing when you die. This is major enough to be considered a bug, IMO, and you should try and fix it. Forcing people to refresh the page to replay the game would make lots of people leave.
Also that dog is poorly positioned, as you usually die before even realising that it's there, and that you're meant to avoid it.

Other things: Avoid using z as a control because it's not in the same place on every keyboard.

Theme use was average. You want to tackle the theme in a more interesting way, or more successfully use the concept to get a higher rating.

Graphics were good and bad. The mono-coloured thing worked Ok, but personally I think it's a bit ugly. Because of that, it was hard to tell what was people and what wasn't. But you managed to make a lot of graphics, so that's pretty good. I think you should've focused more on the gameplay first.

Overall the game wasn't too bad, but it did seem quite unfinished.

...wow I should learn to shorten my feedback, or else I won't have time to rate any games. XD
suve
17. Dec 2012 · 05:56 UTC
The graphics, although nice, are poorly contrasted and it's often hard to distinguish between things. Game crashes upon 'dying' for the second time, sometimes it's able to get stuck in the floor. Overall, I'd say it's quite pleasant.
🎤 Manuel777
17. Dec 2012 · 06:03 UTC
Nice, lots of criticism :D
Yes, the dog is VERY bad positioned and I will try to fix that dog-death bug asap.

Jezz: Thats a lot of cool info, beware this was only tested by me, this is a common LD dev issue: Not giving enough info on the gameplay. But you realized about the doors and shooting, so it wasnt that bad of a control scheme :D I didnt knew the Z thingy trough!
The colouring was made like that for a simple reason; time. I dont like it on many areas neither, but thats cool for a 48h game, if this was more serious, I would have added a couple more colors to contrast more areas.

Thanks for playing guys! :)
namuol
17. Dec 2012 · 07:12 UTC
What did you use to make this?
amassingham
17. Dec 2012 · 07:17 UTC
I got a little lost, and the jumping controls are xtreme.
I wish everything was slightly larger though - the menace animations are just a bit too tiny.
Nice though.
vids
17. Dec 2012 · 09:01 UTC
I think I like it a lot. The controls are not obvious but fun to use once you get the hang of it. I like the knife and shooting because you have to stand and use the weapons, the game doesn't give that run-gun vibe to it, which is just great.

I agree that there's not enough contrast and sometimes objects are hard to distinguish, but the hazy graphics give the game a kind of mood that I really enjoyed, feel like I should stick around and explore.

Wouldn't it be great to have a hundred or so hours in this world with funky characters to meet and mysteries to explore? HERE TAKE MY MONEY!
caranha
17. Dec 2012 · 15:39 UTC
Interesting game. I liked the graphics a lot, it gave a consistent feel for the game. Maybe increasing a bit of contrast like the others said would make it better, but it does have a Gameboy-esque feel.

As for the game itself, it felt a bit short. You go into the house with the dog, then there is the item shop, and that is it? The jump was a bit too high, and I couldn't figure out that you needed to press X THEN Z to attack, as one commenter wrote it.

Also, crazy story with the party and the mugging in your blog! I'm happy that you are well, and managed to take something from the experience :-)

Cheers!
Meep
18. Dec 2012 · 01:29 UTC
I really like the art style of them game. The controls didn't feel very natural, unfortunately (Holding X then pressing Z, etc.). I also feel the jump height is too high for a fixed-height-jump design; perhaps a quick-release, short-hop of sorts would make things feel more controllable. Aside from these though, good work. :)
pbdiode
18. Dec 2012 · 03:51 UTC
I really liked the art in this: good job! BUT it was a little hard to see -- there could have been a little more contrast between the fore and back grounds.
Jezzamon
18. Dec 2012 · 04:55 UTC
Hahah... this was the first game I rated, so I think I was a bit too harsh.

Graphics were quite good actually. A little washed out as people said
And yeah, the game needed a goal, really.
uuav
18. Dec 2012 · 19:20 UTC
I love the gun animation, makes me feel so badass.
SecondDimension
18. Dec 2012 · 23:30 UTC
I got quite a few bugs, I kept getting stuck in the stairs and having to restart. Nice graphics though, and I enjoyed firing the gun
CireNeikual
19. Dec 2012 · 04:01 UTC
Nice art style, gives it a moody feel. I got stuck in the stairs though, and couldn't continue.
bentog
19. Dec 2012 · 16:13 UTC
I killed the dog and now what? Nice game, the art is terrific, but the goal is a bit confusing.
Vavassor
19. Dec 2012 · 21:13 UTC
Not really a bug that impacts the game too terribly much, but you can jump while falling after walking off a ledge to get sort of a double-jump, which doesn't make much sense.
🎤 Manuel777
19. Dec 2012 · 22:23 UTC
Vavassor: Yeah just noticed that one, I blame the lack of proper engine testing :P
pereubu
23. Dec 2012 · 14:20 UTC
nice aesthetic there, the game is quite interesting, reminds me of my ol' gameboy games, great job D:
Mezzomatto
24. Dec 2012 · 10:25 UTC
Gorgeous.
savethejets1
26. Dec 2012 · 19:42 UTC
I liked the controls. Reminded me of games like flashback. Lol I'm old...
mrspeaker
30. Dec 2012 · 02:57 UTC
Great feel.
csanyk
02. Jan 2013 · 00:38 UTC
"Press any key" is a lie. I really liked the drab color scheme and the graphic style. It didn't seem like there was very much to do, or maybe I'm just missing things that aren't obvious to me. I figured out how to get coins, switch items, and use the store, but somehow Z didn't seem to work for me. And once or twice I got stuck on things after jumping.
fishbrain
04. Jan 2013 · 12:22 UTC
Very cute graphics.