the BRINK by radmars
the Brink.
arrow keys to move
x - weak attack
c - strong attack
v - dash
break the orbs to progress~
watch out for that doctor!
Team RADMARS:
Brendo - level design / level painting
Adhesion - programming / music / sfx
emarcotte - programmin'
spacemars - art / level painting
tokken - art
arrow keys to move
x - weak attack
c - strong attack
v - dash
break the orbs to progress~
watch out for that doctor!
Team RADMARS:
Brendo - level design / level painting
Adhesion - programming / music / sfx
emarcotte - programmin'
spacemars - art / level painting
tokken - art
| Web | http://radmars.com/theBrink/sub/ |
| Source | http://github.com/Adhesion/ld25 |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18627 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.95 | 10 |
| Audio(Jam) | 3.98 | 14 |
| Fun(Jam) | 3.67 | 20 |
| Graphics(Jam) | 4.52 | 10 |
| Humor(Jam) | 2.70 | 143 |
| Innovation(Jam) | 3.12 | 115 |
| Mood(Jam) | 3.89 | 16 |
| Theme(Jam) | 3.77 | 67 |
The art style, animations, system, and the ending!
Really impressive, good job!
Good work anyway =)
Nicely done.
Seemed a bit glitchy for me, and the orbs were still collidable after they were destroyed.
I hate those happy hearts xD
Took me a while to really figure out what was going on, and the lack of direction made it feel like I was wandering aimlessly until I started to learn the level layouts.
I have to give credit to the visual design. They way you start out on the clouds, then make your way into what I thought was a hospital gone wrong, to the final area, to the ending - it put EVERYTHING into perspective and wow. I didn't think about what I was doing until I was done, and by then it was too late.
Very potent.
Also the kick animation is adorable. Bunch of happy little hearts clinging to you. So satisfying to kick them away. Piss off! Needed more knockback, though.
Nice atmosphere made by the lovely graphics, sound effect and music. Really good job.
Sadly it gets a bit too easy, if you always push the keys for the strong attack and the dash simultaneous.
That many-armed boss was a bit annoying when he would paralyze you with his shot and you were surrounded by hearts; it made moving near impossible unless I spam the dash button repeatedly. Also, I kept wanting to hit spacebar which would scroll the webpage down.
Otherwise, amazing gameplay. The music, art, and setting worked really well to set a mood and tell a story. Wonderful job!
Really polished experience. I felt after a while it does get a bit repetitive, but so did most of these games back in the day (and today) :D so it could just be my personal taste.
The concept is great, and the execution is pretty damn near flawless. I can only imagine what you'd be able to accomplish in a post-compo version.