Shape Wars by WeirdMind

[raw]
made by WeirdMind for LD35 (JAM)
Shape Wars

You are a fearless adventure in the Lands of Shape. You found a mysterious Dungeon with cruel enemies and a reckless boss in the last room. Do you have the abilities and the cleverness to beat the whole dungeon.

Enter the dungeon and be part of the Shape Wars.


----------------------------------------------------
Info:

Enter the dungeon and defeat all 20 enemies to beat the game. Use different forms to choose the best combination to defeat the different enemies. Defeated enemies grant EP and you will level up your character. Use the new ability points to improve your skills.


Have fun at playing our Game for Ludum Dare Jam 35

DeathStorm: @ChristianT1987
koemeterion: @key_user

Website: weird-mind.com

Comment:
We couln't test the Linux and MacOS version, we hope they will work :)

Ratings

Coolness 66% 3
Overall(Jam) 2.97 794
Audio(Jam) 3.25 340
Fun(Jam) 2.76 826
Graphics(Jam) 2.39 994
Humor(Jam) 2.21 653
Innovation(Jam) 3.24 392
Mood(Jam) 2.84 738
Theme(Jam) 3.18 666

Feedback

Dooskington
18. Apr 2016 · 17:13 UTC
The graphics were so blurry that I couldn't really read anything. Nice work nonetheless. Good use of the theme.
Batzorig
18. Apr 2016 · 17:20 UTC
Really cool idea, but way over my head to figure out and apply the mechanics while playing.
stefvanschie
18. Apr 2016 · 17:39 UTC
You really have to study the attacks. Don't know if that's good or bad. However the texts were a bit blurry and hard to read.
LudumAnthony
18. Apr 2016 · 19:37 UTC
Text was blurry and there was a huge learning curve. I didn't rate because it went over my head :P
WallenJenkins
18. Apr 2016 · 20:04 UTC
Huge blurry pixel eye killed me, because I couldn't read anything. But idea nice, hang on this game for a while
bellum128
20. Apr 2016 · 07:08 UTC
Text is not blurry if you put the game on Fantastic graphics mode during startup. The game seems like a great concept so far, and as was said before, the game requires a lot of studying. This makes it not for everyone, but there could definitely be a market for this game...
Raptorij
20. Apr 2016 · 07:16 UTC
normal game sps is it
APantaloni
20. Apr 2016 · 08:38 UTC
Interesting concept. The audio is pretty good, but some of the graphics element are blurry. The tutorial tells you what each shape does, but it was a little difficult to remember it all in game. Or maybe I missed something? Anyway I'd like to see this developed further
geekguy100
20. Apr 2016 · 12:03 UTC
I liked the RPG aspect to this. Also the animations were well done! Confusing at times, but overall nice job!
janiq
20. Apr 2016 · 21:38 UTC
I didn't get what was the shapeshift part. Also I died always because if i got close to the monster it made me very slow and more or less dead instantly. Hovewer the rpg and fighting part was quit interesting.
Pontifex
21. Apr 2016 · 16:21 UTC
I bet it gets good once you know what you are doing. For me - it was way too complex. You should replace the shapes with something easier to associate with their attributes.
Oh, right, and blurry text.
The M
21. Apr 2016 · 16:36 UTC
This game has an interesting concept, but there were too many options to choose from (attributes/attacks). Also the graphics/UI was a bit blurred :P
KappaIX
21. Apr 2016 · 19:06 UTC
Really ambitious in terms of the options available to you and the RPG progression. I think I get it, but I admit I found it quite confusing.

Well done!
Dreschler
21. Apr 2016 · 19:10 UTC
Well, the game has future, but you should try to work better about the graphics, although, I know pixel art is difficult.
Mantlair
21. Apr 2016 · 19:52 UTC
Ehm. Some people still uses Win 32 bit. Because reasons...
Fortunately I am such a tryhard so I downloaded the source and played it within unity.

Well, game is pretty hard and for some reason sounds didnt work so i cant rate audio. Couldnt get past the second eye. And I really felt like there must be a way to heal back. But game is really well done for a complication like this.
Xanjos
25. Apr 2016 · 22:54 UTC
The concept is interesting but overall it's very complicated because of the number of different attacks you have to learn. It probably would be better if you reduced the number to something smaller and manageable like 4/5 or create some tooltips that explain an attack when you hover over them (There's also the problem of blurry text even on fantastic quality but everyone's mentioned that already).