Atomic Creep Spawner!! by deepnight
A hero wants to steal your money, destroy your doors, and probably, VANDALIZE EVERYTHING in your brand new dungeon.
Yes, he does that, so you hate him, he hates you, YOU WANT HIM DEAD.
Invoke minions before he rampages everything in your dungeon!
Protect your precious ORBS OF TRUE EVILNESS!
Yes, he does that, so you hate him, he hates you, YOU WANT HIM DEAD.
Invoke minions before he rampages everything in your dungeon!
Protect your precious ORBS OF TRUE EVILNESS!
| PLAY (flash) | http://deepnight.net/games/ld25-atomiccreepspawner/ |
| Sources (Haxe) | http://blog.deepnight.net/2012/12/atomic-creep-spawner-source-code.html |
| Timelapse | http://youtu.be/sNWP1zXf98s |
| https://twitter.com/deepnightfr | |
| Blog | http://blog.deepnight.net |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=2982 |
Ratings
| Coolness | 33% | 930 |
| Overall | 4.57 | 1 |
| Audio | 4.00 | 6 |
| Fun | 4.31 | 1 |
| Graphics | 4.74 | 1 |
| Humor | 3.93 | 17 |
| Innovation | 3.87 | 44 |
| Mood | 4.12 | 8 |
| Theme | 4.47 | 4 |
It's innovative, the graphics are great, the sounds, the gameplay, everything is done perfectly
I'm proud to be french for once ! :)
Les design est les finitions sont au top.
Juste pour signaler:
- les coffres coutent 10 et font gagner 10. Au premier niveau ca permet de bloquer le heros en haut à gauche en replacant un coffre dans la premiere piece dès qu'il en sort. (mais bon me suis fait poutrer au second niveau)
- Ca lag severe chez moi avec beaucoup de gob/zombie.
Sinon c'est tout bon, merci pour ce jeu.
Very impressive entry as usual!
Simple but very fun and well done game mechanics.
Graphics and sound are awesome. Great idea. I really LOLed at heroes comments.
5 STARS
Perfect game, Deepnight!
My only legitimate criticism here is that once you understand how the treasure chests work, the orb mechanic becomes kind of irrelevant since you can just chain chests forever. It's nice that the orbs force the hero to explore the whole level, but maybe you could have simplified things by starting the level with a few chests where the orbs would be instead?
Sorry if I can't rate more than 5, in every aspect! ;)
I feel Knights is kinda strong. It's good thing to start spawning horde of zombies into it.
Well balance as well, as only quantity won't do much damage, they die quick. Nice job.
So nice to be the DM for once!
Really touching!
Source code (Haxe) has been released, check my blog :
blog.deepnight.net
Ca ramouille un peu quand on spam trop dommmage mais vraiment super niveau design !!
I love the random ghosts sprites above all else!
I'll go spawn some more zombies packs now ;)
It's really so fun!
I like the game! art, gameplay, audio, are all amazing!
I really liked it, the things that the good guy say are awesomely funny ;)
Wonderful.
Did you find a way to dilate time in order to make 48 hours a week ?
@iandioch > you're right, the game would require a little more monster types, like turrets and better balancing. The shield idea is good too! I take note :)
I posted a post-mortem on my blog : [ blog.deepnight.net ]
The only flaw I found was that the game crashed after the first level on Opera. However, I tried again and didn't encounter that anymore.
Improve: Did not find any goats. Endgame?
The hero could have been a bit more intelligent though. Since monster 3 and 2 could shoot/attack through walls, all you really needed to do was to slow the hero down with hordes of zombies until you could put a shooting monster in the back lines.
The one liners from the heroes and monsters were gold, and the game was gorgeous.
Thanks for the game!
In addition, the game is beautifull (art, colors, ambiance), the sounds create immersion, a good tutorial.
Thanks a lot for this game.
It is a hard game, but short and it is good this way.
Once you make an strategy, it is beatable.
Great job!
I found it very difficult though, or perhaps I just had bad strategy, lost it at the wizard.
Les graphismes et la réalisation sont idéaux, mais c'est le contenu qui me gène : il n'y a que 2 niveaux et le 2° est trop long une fois qu'on a trouvé comment faire perdre des vies au magicien.