The Villain Complex by MaximSchoemaker

[raw]
made by MaximSchoemaker for LD25 (JAM)
The Villain Complex is a game about a guy who gets called in the middle of the night to hear that someone kidnapped his wife. He then proceeds to try and rescue her. In the mean time he keeps finding telephones that spark conversations between the man and the kidnapper.

The rest of the story involves a mirror and guns... Lots of guns!

The Villain Complex is a side scrolling platformer shooter, with a gun creation tool embedded.

The reason this turned into a jam game is because the whole system was simply too much to be implemented in 48 hours!

Have fun! ^^

Edit: For the Windows and OS/X builds: To see the game's font you have to install the visitor1.ttf font file.

Ratings

Coolness 32% 948
Overall(Jam) 3.63 49
Audio(Jam) 2.78 163
Fun(Jam) 3.95 9
Graphics(Jam) 2.89 216
Humor(Jam) 3.25 58
Innovation(Jam) 3.68 29
Mood(Jam) 3.39 62
Theme(Jam) 3.28 167

Feedback

dremelofdeath
18. Dec 2012 · 08:54 UTC
I really dig this game; I love the mood given off and how the gun-making is embedded into the gameplay: it's really smart to balance it by giving the same guns to all the enemies
rubna
18. Dec 2012 · 13:45 UTC
This is really great! I love the mechanic! It's really quite hard, though D:
Volute
18. Dec 2012 · 15:13 UTC
I like it ! A little hard (I had trouble not being hit by the enemies) It's very dynamic and I like the phone sequences<
haxpor
18. Dec 2012 · 16:53 UTC
Ha ha, I lol when I died.
Nice phone gimmick!
caranha
19. Dec 2012 · 07:51 UTC
Hhm the weapon design system was genius. I loved thinking about how to design weapons that help me but not the enemies. Maybe weapons with a large arc of fire are a bit broken, because the enemies don't know how to use them well.

I really liked the game and the idea. The story didn't do much for me (other than duragon and dragon), but it was fun to play :-)
gameXcore
19. Dec 2012 · 11:09 UTC
Good job, the platforming mechanics were pretty solid.
bigbadwofl
19. Dec 2012 · 12:28 UTC
Nice blood spatter and the phone bits were refreshing. Well done.
blackmagic
19. Dec 2012 · 12:42 UTC
brilliant :)
azurenimbus
20. Dec 2012 · 06:52 UTC
This is seriously accomplished for 3 days. The mechanics are very solid, and it's just so satisfying and fun to play.

The game feels like a real world on its own, one of the most difficult things to achieve for a developer. Every action has an immediate effect, visceral and quite sensory. It all happens so naturally it's a bit like the laws of physics.

The whole game is a delight for fingers, eyes and ears. I looked forward to answering the phone because I liked the visual and auditory effects so much. Besides, the writing is really funny and charming.

Are we to see a post-compo again? :D Looking forward to that tremendously.
Hatscat
22. Dec 2012 · 09:51 UTC
Great Great Great! I love it!
yokcos700
24. Dec 2012 · 17:04 UTC
Here is something you may want to consider: After the first level, one can set the clip size of every gun to 0, then run through the level without opposition (other than aggressive gun-pointing) I used this to beat the game in mere minutes.
krutech
25. Dec 2012 · 21:12 UTC
I crashed it with a doomsday configuration on the SMG.
Awesome mechanic, it adds to difficulty aswell as itemization.
Good job
ddionisio
04. Jan 2013 · 08:12 UTC
I love how the game starts off. Really good aesthetics! I like the fact that you pick the weapons up from the fallen enemies.